Crusader Kings III

Crusader Kings III

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Combined Arms Force
   
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24 Dec, 2024 @ 9:09am
24 Dec, 2024 @ 6:01pm
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Combined Arms Force

In 1 collection by Dad needs a Beer
Dad needs a Beer Mod Collection
20 items
Description
Focusing solely on heavy armed units and buff buildings, made victory easy but also led to monotonous and boring campaign. To address this, a simple rule has been implemented:

"No unit type can have more regiments than skirmishers."

For example, with a 10-regiment limit:
6 regiments of heavy cavalry, 2 regiments of siege weapon, 2 skirmishers would result in a debuff.
However, 2 regiments each of heavy cavalry, heavy infantry, and archers, along with 1 regiment each of light cavalry and siege weapon, and 2 regiments of skirmishers would be acceptable.

This encourages players to explore optimal combinations and discourages a one-size-fits-all approach to building construction.

[Other]
1. Fix the problem, the debuff's gone in a few months.

2. Why is light infantry the focus?
Light infantry has been largely underutilized and almost abandoned. This mod aims to revitalize it, reflecting its historical importance in reconnaissance, logistics, and rapid maneuvers.

3. Are there buffs for synergistic unit compositions?
No. Only players are expected to understand synergies, and I don't want to make already strong even stronger.

4. What about debuffs for non-synergistic compositions?
That is under consideration.

5. Does this apply to the AI?
No. Only the player is affected. AI is already dumb enough, nerfing it further is just cruel.

[Supported Language]
Korean, English, Chinese, French, German, Russian, Spanish

[Compatibility]
Save Game Compatible: You can add or remove it anytime.
Achievement Compatible: Yes.
Mod Compatible: Works with everything.

[You Might Also Like]
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3360598862

[Buy me a beer on ko-fi]
https://ko-fi.com/dadneedsabeer

중장병 위주의 무장병. 버프 건물에만 몰빵하는 전략은 승리하기는 쉽지만, 캠페인을 단조롭고 지루하게 만들었습니다. 이를 해결하기 위해 간단한 하나의 룰을 적용하였습니다.

"어떠한 병종이든 산병보다 많은 연대 수를 가지지 못한다."

예를 들어 10연대 기준으로
중기병 6연대 공병 2연대 그리고 산병 2연대이면 디버프를 얻게 될 것입니다만
중기병 2연대, 중보병 2연대, 궁병 2연대, 경기병 1연대, 공병 1연대 그리고 산병 2연대이면 괜찮습니다.

이제 플레이어는 최적의 조합을 찾기 위해 고민할 것이며, 천편일률적인 건물 빌드업을 하지 않게 될 것입니다.



[기타]

1. 상황을 해결했다면 디버프는 몇달안에 없어질 것입니다.

2.. 왜 산병(경보병)이 중심이지요?
경보병은 활용도가 너무 낮아 거의 유기된 컨텐츠였기에, 이 모드를 통해 살리고 싶었습니다. 실제 세계에서의 정찰, 보급, 신속 기동 등의 다양한 역할을 수행하는 핵심 병종인 경보병(산병)의 가치를 작게나마 반영하고 싶었습니다.

3. 궁합 좋은 병종들로 구성했을 때 버프 없나요?
없습니다. 플레이어만 그 로직을 이해할 것이기 때문에 이미 강한 자를 더 강하게 만들고 싶진 않습니다.

4. 그럼 궁합 나쁜 병종들의 디버프는요?
그건 생각해보겠습니다.

5. AI 도 적용인가요?
아니오. 플레이어만 적용 받습니다. AI 는 이미 충분히 멍청해서 너프 주는 건 잔혹합니다.
6 Comments
KARA | Z 13 Mar @ 6:53pm 
will this move to 1.15? Launcher says it is in 1.14?
Emanon 6 Mar @ 4:03pm 
Great mod. I'm one of those a-holes that need restrictions to not min-max and go overboard. Thanks for your intervention.
gjfdlehs1 22 Jan @ 5:05pm 
언제나 좋은 모드 올려주셔서 감사합니다.
TheLoneWanderer 1 Jan @ 4:04pm 
You nailed it with this comment! "AI is already dumb enough, nerfing it further is just cruel."

I use the mod "Dark Ages" to add more challenge to the game and it works great.

Your mods look very good am going to use them, thank you for your hard work!
Dad needs a Beer  [author] 24 Dec, 2024 @ 6:17pm 
@Wolves in the Throne Room
Thanks, but AI is already dumb enough, nerfing it further is just cruel.
Wolves in the Throne Room 24 Dec, 2024 @ 1:01pm 
I like it but the AI should be affected as well