Company of Heroes 2

Company of Heroes 2

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Forward, to Glory! [v0.3]
   
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Item Type: tuning
File Size
Posted
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4.662 MB
8 Nov, 2014 @ 9:16pm
17 Sep, 2015 @ 9:41pm
34 Change Notes ( view )

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Forward, to Glory! [v0.3]

Description
Forward, to Glory! 0.3:
The British are coming, the British are coming; The version 0.3 patch is out now!
This patch brings makes the British faction compatible with the mod. Additionally, it contains a lot of bug fixes and stat rebalances for the other factions.

Since there are a lot of changes in this patch, please report any bugs you find in the comments section below or in the appropriate discussion. Thanks!


Summary:
In "Forward, to Glory!", I have chosen to focus on increasing the scale and scope of conflicts in Company of Heroes 2. I hope to portray each military as an established and determined army on the battlefield, whereas un-modded, even large scale battles seem like mere scouting parties. To this end, I will focus on the following aspects:

Strength in Numbers
Instead of 5 or 6 members, basic infantry squads have been doubled in size. This allows for much larger and longer battles where reinforcements really matter.

Flesh and Bones
Infantry have had their health adjusted to more realistic levels, expect heavy casualties on both sides if you commit to a fight on equal terms with your opponent.

To Each his Own
The player will have access to commander-only units through the normal production buildings.
It is up to you- and you alone -to choose the right men for the job!

Red Tape
Instead of choosing between tiers, each player should build each tier in succession to get access to the full set of tools available to them.

Shore up the Line
With heavy defensive abilities and structures available to each faction, you can expect a land war in Europe to be just as costly and lengthy as you read in the history books.

Forward, to Discussions!
There are many, many more changes implemented than the summarized list above. There is more detailed information available under the discussions section. The Deliverables thread contains a list of goals I intend to act upon to deliver the experience I want to portray. The Technical support discussion houses a list of known issues, a short FAQ and a comments section to report any problems you might encounter. Finally, the Current State of the Mod discussion is just that, a short list containing the changes I've currently made to the game - summarized.

Popular Discussions View All (2)
22
27 Feb, 2015 @ 2:54pm
PINNED: Suggestions
Soup Broth
14
7 Oct, 2015 @ 5:53pm
PINNED: Technical Support
Soup Broth
220 Comments
Zeyrok 17 Apr, 2024 @ 12:02pm 
What is the address for the mod to be launched together with the game itself?
I can’t find anything to specify in the properties
I am writing through a translator
Roborage12 9 Aug, 2022 @ 10:11pm 
Will there be an update in the future to fix things like the OKW not able to build tanks?
Ezla Tree 14 Jun, 2019 @ 2:35am 
When will T-34/85 and Soviet Sherman be added to the tank building?
FISHERMAN'S FRIEND 24 Feb, 2019 @ 7:00am 
update?
acv55555 2 Nov, 2018 @ 8:16pm 
Have trenches been removed and do fighting positions no longer have .50cal upgrade?
На загадочном 9 May, 2018 @ 4:27am 
fix
На загадочном 9 May, 2018 @ 4:26am 
tiger vs is 2...Tiger win omg...
Jersey 20 Jan, 2018 @ 9:23pm 
hey with wehrmacts sturm officer how to i research ostlegionen?
VideoDead 1 May, 2017 @ 4:44am 
Love this mod, but the OKW have too much teching up to do for any decent anti vehicle weapons whereas Wehr have schreks straight off the bat. Maybe i'm just not very good
Erabior 29 Mar, 2017 @ 5:13pm 
is it a bug that the Leig is replaced by sandbags in the OKW Fortifications doctrine?