Sea Power

Sea Power

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Red Levant - Soviet 1973 Campaign
   
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Timeframe and Location: 1970s, Historical, Fictional, Middle East
Alignment: Warsaw Pact
File Size
Posted
Updated
393.675 KB
24 Dec, 2024 @ 11:45am
19 Apr @ 3:06am
11 Change Notes ( view )

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Red Levant - Soviet 1973 Campaign

Description
(WORK IN PROGRESS) October 1973. NATO and Warsaw forces are tense as the middle east heats up. Will you keep a cool head in this Soviet custom campaign?

Historical resources used:
https://digital-commons.usnwc.edu/cgi/viewcontent.cgi?article=2265&context=nwc-review
https://www.usslittlerock.org/historic-events/yom_kippur.html
http://www.theminiaturespage.com/boards/msg.mv?id=193105
14 Comments
Yumasai  [author] 2 Aug @ 4:04am 
@KirbyMirror2 - Yeah, but not that much. I don't have to much time. The good news for you is that I have a break planned early september. So, I aim to roll out Mission 6 by then. (so basically within the next 4-5 weeks)
KirbyMirror2 1 Aug @ 9:11pm 
Any progress on mission 6?
Jamrock Ninja 17 Jun @ 6:55pm 
Really fun alt history campaign, excited for mission 6.
Yumasai  [author] 10 Jun @ 10:26am 
Just for ya'lls info, Mission 6 still cooking. I am a bit busy with work so only can touch this on the weekends. Will let ya know if there's news!
Yumasai  [author] 19 Apr @ 3:15am 
Happy to bring you all Mission 5, live now!
Yumasai  [author] 2 Mar @ 11:31am 
Hello everyone, just a quick status update that Mission 5 is still in development. I am atm finishing it up, trying to get NPCs to spawn with a route :)
Yumasai  [author] 31 Dec, 2024 @ 4:12am 
@Esszuhmka
Thank you for the feedback! I personally dislike how in the editor I cannot set an AI from weapons hold to weapons tight, so I cannot directly influence their behavior.

That said, I will process your feedback in the mission. Expect it with the release of Mission 5 in 2025.

Happy new year!
Yumasai  [author] 31 Dec, 2024 @ 4:12am 
@KirbyMirror2

Good catch for those missions. The traffic in mission 4 I made to give the idea of a busy merchantile straight. But, I can refine it. (All merchant groups and airliners have 50% spawn chance, so maybe you just had the unlucky roll hehe)

As for the submarines, please note that they are not guaranteed, as I have made the captains answer differently to Soviet command every time you start the mission.
KirbyMirror2 31 Dec, 2024 @ 3:50am 
@Yumasai Also, for mission 1 (maybe 3 too), I would have the radars of your ships on from mission start. You can watch ryu1940's YouTube videos about EMCON for the reasoning behind this.

Merchant traffic in mission 4 is also excessively dense IMO. Not sure why so many ships are sailing in line. It's atypical of merchant traffic in many other scenarios, and there is no apparent reason for them to be in a convoy. And I would like to have all 4 submarines spawn the instant the mission starts.
esszuhmka 31 Dec, 2024 @ 2:01am 
Started playing the first missions. Really like the setting. Thank you!

During the first mission, according to the RoE, when I wait to identify the approaching F4 as hostile, it already dropped its payload and sunk my Kashin-class. This makes it substantially harder to repell the other waves. This could be bad RNG-luck, but you might add something to the RoE like "Approaching aircraft that refuse to identify themselves and change course are to be considered hostile within 10nm around the convoy".

I really liked the second mission. With the limited radar & missile capabilities, its not the usual E2+Tomcat 50nm sniper-game :) Unfortunately the airfield bugged out after 12 takeoffs, so I had to restart.