Arma 3
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1 Troop, Animation System
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Data Type: Mod
File Size
Posted
Updated
2.242 MB
25 Dec, 2024 @ 9:01am
16 Apr @ 10:44am
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1 Troop, Animation System

Description
1 Troop, Animation System
A purpose built and focused animation system for the end user.

This system implements the best parts of Ground Branch, and Operator's seamless weapon manipulation, but expands upon it, allowing you to access 11 different animations with the control of your mouse (or other keybinds if you prefer).

Disclaimer
This mod was not intended to be a public release. This was purpose built for the needs of 1 Troop. If this mod doesn't do everything you need, leave a suggestion, and we'll have a look. No promises will be implemented.

Keybinds
The mod was intended to be used by using scroll wheel. It offers "jump keys" (keys that will instantly put you into a specific "step" such as High Ready).

Rifle Positions
From the "Shoot" Position (when your rifle is up, ready to shoot) these are the steps:
3 - High Port
2 - High Ready
1 - High Compressed
0 - Shoot
1 - Low Compressed
2 - Low Ready

Canting
You can also enable canting, which if you use the scroll wheel (or whatever step/position keybind you configure) you will seamlessly snap back into. For example, you can look at a Door in the canting animation, and then scroll up (putting you in High Compress) then scroll down once, and it will put you back into canting.

You can seamlessly switch between 2 different canting animations, one is a pocketed shoulder position (known as the NVG Shooting Position in the community) or a variant where the rifle is rotated (canted) about 5 degrees. You can change this in the CBA Addon Options, or by pressing a keybind whenever you wish.

Squeeze System
The system offers a Thigh, and Shoulder Squeeze, which has conditional animations. This means that if you squeeze someone in a Low Position (Low Ready for example) the gun will remain in a that position, and your support hand will come off and squeeze someone.

The Thigh Squeeze does not support conditional animations, and will put you into the High Port after the animation completes automatically.

Door Handle & Opening Animations
If you are in a High Ready, or Low Ready animation and are looking at a door, it will automatically put your hand out and hold the door. This animation does not automatically cancel, and can be aborted by pressing a jump key, or by pressing your abort key. This is intentional. As we didn't want be seen flipping between holding the door, and switching back to the shooting positions.

If you use your ACE Open Door Keybind, it will play an animation of you opening the door.

Both the door knob hold, and door open keybinds are conditional animations meaning that the rifle will remain in the most applicable position based on your previous animations.

Door Check System
If you are looking at a door, you can press Control + Space (configurable) and you will reach your hand out, and check if the door is locked. You will see a hint which indicates if you feel Hard, or Light resistance from the door knob (indicating Locked, or Unlocked). This also plays an animation, and will automatically put you into the compressed position upon completion.

Pull Back System
As we no longer have a need for ACE Tap Shoulder Interaction Points, we've replaced it with an option to "pull back" a shooter. This simulates in a way, the act of putting your hand infront of their shoulder, and lightly pulling them back towards you, indicating they should fall back. In ARMA, this will show a hint, and will jolt the player back half a foot.

Graceful Animations
The goal of this mod was to make animations as seamless, and intuitive as possible. If you go prone for example, the animation will automatically abort, same goes for entering vehicles. If you find any issues, or edge cases, let us know.

Discord
https://discord.gg/HcwP6daZ9G

Contributors
1 Troop - Our members have continuously given feedback, and literally expanded this system month to month.
Natan Brody - High Compressed Animation, and his NVG Shooting (Canting) Position

License
Reupload in private packs if you wish. Just don't reupload as a copy for public use.

Unit
If you are looking for a realism Arma unit, check out 1 Troop.
https://1troop.net
10 Comments
/o/ 5 Jun @ 4:51pm 
very good mod
Foolish 21 Mar @ 8:13am 
Any updates planned?
Henderson 1 Jan @ 7:26pm 
'wwwaaaaggghhh ace' dude please just go make your own framework this is like complaining about cba at this point.
zjløbniy 28 Dec, 2024 @ 11:52pm 
Good mod, there aren't enough of these. Too bad it's tied to ACE
[ACPL] Jon 27 Dec, 2024 @ 9:48am 
Thank you
J. Jordan  [author] 27 Dec, 2024 @ 8:01am 
@[ACPL] Jon_Gra_TTV This mod is completely standalone, so it should not conflict with TSP. You may have to disable features in TSP, or unbind keys.
J. Jordan  [author] 27 Dec, 2024 @ 8:00am 
@T. Ditch I'll have a look and see if I can resolve it. It should be a pretty easy fix, for some reason it doesn't happen for us.
[ACPL] Jon 27 Dec, 2024 @ 6:10am 
Any idea how much it clashes with old TSP Animate?
Seeing it has similiar features as the new one?
T. Ditch 27 Dec, 2024 @ 1:37am 
Good to see another banger from you guys public! the door check system doesn't appear to be working at the moment and gives a config error
ItzJerry 26 Dec, 2024 @ 7:09pm 
Nice work dudes