RimWorld

RimWorld

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HALO: UNSC Armoury (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
545.860 KB
25 Dec, 2024 @ 11:40am
30 Jun @ 8:16am
4 Change Notes ( view )

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HALO: UNSC Armoury (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
922 items
Description

Update of Helixiens mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2287902429
with permission



[discord.gg]
[github.com]



https://steamhost.cn/app/1240440/



You can see all changes in the changelog tab!

Current mod version: 1.0
Supports Rimworld version: 1.2



You need a weapon? Right this way!

My goal is to add new weapons from the Halo Universe to Rimworld in a vanilla friendly way, meaning they fit artwise, lore-wise and value wise perfectly into Rimworld, as if they always have been part of it.

"Rimworld: UNSC Armoury" adds some of the most iconic UNSC weapons as well as the cool combat helmet from Halo 3 to Rimworld. All weapons have been slightly redesigned to feel more modern, yet keep the core Halo aesthetic.

This mod is lightweight, it has no extra code and can be removed anytime.



"Rimworld: UNSC Armoury" adds the following content:














As of now, there are no patches. For people who ask for Combat Extended, I will not provide a patch, please ask the CE team.



Q: Do I need a new save for this?
A: No.

Q: Do they spawn on enemies?
A: Yes.

Q: Can they be crafted?
A: Yes.

Q: Do they have their Halo sounds?
A: No, they use the vanilla Rimworld sounds to better fit the game. A patch that adds the Halo sounds is in the works right now and can be added later without any problems!

Q: I cant find the spartan laser?
A: Make sure you have Vanilla Weapons Expanded - Lasers installed!



Textures are made by Alastair and me.
XML and Patches are made by me.

The concepts of these weapons, as well as their sounds, are property of Bungie/343i. I do not claim these as my own!

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: lore-friendly, weapons
9 Comments
Mlie  [author] 30 Jun @ 8:16am 
@moo Fixed now
moo 29 Jun @ 2:35pm 
Hi Mile. VWE-Laser was updated to 1.6 so [VWEL_Weapons_Ranged_Laser.xml] requires updating for the new namespace
Mlie  [author] 15 Feb @ 1:28pm 
@MG123Rezurected You should probably ask on the CE discord
MG123Rezurected 15 Feb @ 1:14pm 
This still work with Combat Extended? I know the old one did back in 1.4
Halcyon 26 Dec, 2024 @ 12:37pm 
Thank you, I was worried this would be lost media forever.
ChemAtDark 25 Dec, 2024 @ 3:01pm 
Yoo it's this mod, how I've missed it
Mlie  [author] 25 Dec, 2024 @ 12:53pm 
@Leutian Kane Its not a requirement, but using it adds another weapon
HIM 25 Dec, 2024 @ 12:39pm 
Nice
Leutian Kane 25 Dec, 2024 @ 12:31pm 
might want to add the vanilla weapons expanded - lasers to the requirements for this mod .