Arma 3
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Hunt: Co-operative Skirmish - Zargabad
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Tanoa, OtherMap
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
346.245 KB
27 Dec, 2024 @ 7:16am
2 Jul @ 2:12am
25 Change Notes ( view )

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Hunt: Co-operative Skirmish - Zargabad

In 1 collection by Geraint
Hunt: Co-operative Skirmish Collection
9 items
Description
Hunt: Co-operative Skirmish

Map: Zargabad (included in the 'CUP Terrains - Maps' mod)

____________________

Overview

These Hunt missions provide unpredictability each time you play, with one consistency; eliminate all enemies within the area, roughly highlighted by areas on your map. Originally inspired by Ghost Recon's 'Firefight' mode (original PS2 release), these missions focus on replayability, always providing a different experience. Enemies, loot, items, weather, locations; everything can change. These missions are generally slow-paced hunting missions, but can surprise you at any time. In short, Hunt missions are a great way to jump into Arma, providing you with a slower-paced combat experience.

Gameplay

- No DLC required.
- Singleplayer and multiplayer support (1 to 2 players).
- Location start screen with options to customise your mission.
- Start from the ground, or parachute into the mission.
- Weapon select screen with randomly selected weapon choices for each round.
- Respawn and start positions are randomly placed at the start.
- Enemies patrol randomly, sometimes exploring inside buildings.
- Enemy loadouts are random and carry random weapons and items. Be sure to loot them.
- Campers can be found in windows, on rooftops, and often where you'd least expect them.
- Enemies can mount turrets, often having a very long range of visibility.
- A randomly chosen 'boss' vehicle (ground or air) will reveal itself at a random point.
- Weather and time is random and dynamic, and can change throughout the mission.
- Item crates and loose weapons are scattered around the map and buildings.
- Wreckages can contain interesting items in a container found close to them.
- Driveable vehicles are very rare, but can be found from time to time.
- Mines also have a rare chance of appearing inside buildings.
- No stamina limitations.
- RHS content support.


Procedural Elements

- Starting loadouts
- Enemy types and patrol paths
- Enemy loadouts, weapons and carry items
- Crate locations and items
- Boss type and appearance interval
- Start/respawn positions
- Weather conditions
- Wreckage locations
- Driveable vehicle type
- Mine locations



____________________

Buy me a coffee!
A substantial amount of time has been put into these missions to make them what they are. If you're feeling generous, a coffee would always be welcome.
[paypal.me]


Thanks to the following


- George Floros for the kill notification script
- Zenophon for the script allowing campers to occupy houses
- Zonekiller for the random weather script
5 Comments
Geraint  [author] 11 Jun @ 9:10am 
Hi Klopet. That's a great idea, and definitely something I can do. I'll put it into an option called 'Highlight Remaining Enemies', where it'll point out the last known place of the remaining 3 enemies (refresh every minute). Thanks for the suggestion!
Klopet 9 Jun @ 7:36pm 
I really like this mod and it might be too much coding (idk never coded in here before) but if there are like 3 or less enemies could they be like highlighted on the map because it took me like 20 minutes to find the last dude on one of my plays it would be really helpful but if you can't I totally understand.
FruitSkull 29 Dec, 2024 @ 2:26pm 
Correct, it would be very cool
Geraint  [author] 29 Dec, 2024 @ 6:31am 
It's possible. To clarify, you mean that you'd like an option to choose something like OPFOR as the enemy faction? Would take a bit of coding to enable it to recognise RHS, but possible. The current gameplay isn't so much that you're fighting a known faction, but one that has equipped themselves with whatever they can find (literally). It was never meant to be a faction vs faction game mode.
FruitSkull 28 Dec, 2024 @ 11:25pm 
Is there a way or do you plan to make it possible to edit what faction can be spawned in