ICBM: Escalation

ICBM: Escalation

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Anti-Submarine Aircraft
   
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7.254 MB
27 Dec, 2024 @ 4:00pm
20 Jan @ 8:20pm
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Anti-Submarine Aircraft

In 1 collection by Who Dunnit?
Who Dunnit's Essentials
10 items
Description
The Anti-Submarine Aircraft mod adds Maritime Patrol Aircraft (MPAs) to your arsenal of anti-submarine assets.

Maritime Patrol Aircraft
The MPA is your aerial hunter-killer solution for all your submersible ailments.

Primary Role: Anti-Submarine Warfare (ASW).

Deployment:
1 airplane per airfield. Operates from Airports and Tactical Airbases with automated patrol capabilities.

Weapons:
- Depth Charges: 8 units, launches 2 per attack, 45-second cooldown.
- Air-Dropped Torpedoes: 8 units, launches 2 per attack, 160-second cooldown.

Radar Systems:
- AWACS Sonar
- Air Vision

Key Stats:
- Speed: 400 km/h (upgradable to 900 km/h).
- Range: 4000 km (upgradable to 18,000 km).
- Turn Speed: 5 (upgradable to 7.8).
- Production Cost: 4.0.
- Power: 1.5 (up to 2.2).

Note: This unit does not have anti-ship capabilities for balance purposes.

History:
An example of an MPA is the P-3 Orion, a four-engined turboprop aircraft designed for anti-submarine and maritime surveillance. It was developed for the United States Navy and introduced in the 1960s.

Attesting to its enduring utility on the battlefield, the P-3 Orion historically participated in a myriad of geographically distinct operations, from the blazing humid jungles of Vietnam to the subzero temperatures of the Bering Sea.

1. Vietnam War (1955–1975):
Conducted maritime patrols, reconnaissance, and anti-submarine warfare in the Pacific theater.
Monitored North Vietnamese naval activity and supply routes.
Provided early warning and intelligence on Soviet submarines operating in the region.

2. Cold War (1947–1991):
Monitored Soviet submarines and naval movements during tensions between NATO and the Warsaw Pact.
Patrolled international waters to detect and track Soviet ballistic missile submarines (SSBNs).
Helped enforce naval blockades and surveillance during crises like the Cuban Missile Crisis (1962).
Served as a critical deterrent against submarine-based nuclear threats.

3. Falklands War (1982):
Used by the Argentine Navy for reconnaissance and maritime surveillance.
Conducted patrols to locate British naval forces.
One Argentine P-3 was reportedly involved in locating British task forces before the aircraft were grounded due to British air superiority.
19 Comments
Phelixadmon 29 Jul @ 4:48am 
Not sure if it is just me but the unit is using the most basic airdropped torpedo even though my torpedo tech is second to last.
Praenuntia 7 Jun @ 9:24pm 
Is the ASA launched from your naval defense platform as well?
HistoricRad39A 14 Feb @ 8:56am 
It would be nice if there were a dedicated air station that carried these. Maybe someday I'll learn how to mod
Who Dunnit?  [author] 2 Feb @ 2:24pm 
It is possible to do, yes. The ship speed mod would have to specify the new speed for this unit just like any other naval unit. Most mods should already have boosted torpedo speeds which may boost the torpedo speeds for this unit.
[C|⦿] Typical Lama [✚] 2 Feb @ 7:28am 
Can this mod deal with mods that increase ship speed?
Who Dunnit?  [author] 20 Jan @ 8:22pm 
Makes sense, I've updated the mod and removed it from Specialized Airfields.
gh0st079 20 Jan @ 5:43pm 
I appreciate you dude. It's just kuz im running Chronics Forgotten Techs tho and theres a ton of UAVs taking up all the 5th slots lol. I would recommend removing it from specialized airbase tho just beacause it already has 5 aircraft even without mods. I makes it so you can't use spy planes,(the really cool super fast SR-72 lol) that how i found the issue actually.
Who Dunnit?  [author] 12 Jan @ 7:06pm 
The game only supports 5 slots. If it's enough of an issue, I can remove the plane from the affected airfields and keep it in tactical airbases and the Naval Defence Platforms. Let me know.
B-36 Enjoyer 12 Jan @ 6:45pm 
Lol had that issue in the 1st game with things like dawn at midnight
gh0st079 12 Jan @ 6:00pm 
So this mod makes it so some airbases have 6 types of aircraft and the 6th option is unusable. Not sure if anyone else experienced that also.