Space Engineers

Space Engineers

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Starship carrier "Athonaris"[OLD]
   
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9 Nov, 2014 @ 9:13am
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Starship carrier "Athonaris"[OLD]

Description
Google-translate. Sorry guys.
In the recruitment process descriptions, Google chrome occurred to renew. I had to start all over again, something could forget.
So, he is willing, though, to be precise, he is ready already quite a while, but did not want to post it anywhere, and time really was not.
This ship remains an intermediary between ordinary ships, and ships, fancy different systems, because not everything that I had planned, it was possible to implement. Partly because of laziness. partly because of the lag, and partly because of the Wizards-Reen that their bugfix "Fix" game.
Performs the role of a battleship carrier. Has on board a sufficient number of small ships and drones, airborne weapon powerful to attend, as well as mine controlled launch torpedoes.
This is the first ship in which I use tiered system of internal plan- several levels connected by an interlevel transitions and outputs to the various decks. The main cross-layer transition is the main gateway, there are three transitions in various parts of the ship, for easy navigation between levels. The main control rooms (except the open bridge, it protects the anti-missile defense), is built on the type bronekapsuly, and have their own sources of energy and their units of protection. Also, they have a self-repair plating.
For self-repair systems on this ship, i give special attention. All important systems, such as the main hangar doors, engines, retractable turrets, reactors and processing complex in conjunction with the main container, can be repaired by simply clicking on the bridge, or a backup control station.
Gravity is also a new version of the engines. Two of them, not 6 as I had planned in the beginning, but they are much more powerful than the analog to Atropos (3-5 seconds to accelerate to the maximum). Protected by a casing. Get into it for repairs and maintenance, or just to look, you can on the third level of the engineering deck. Also, the movement is not implemented up-down. Because of the long nose, there is an imbalance, which was used in the system deviation. From the vertical navigation with the aid of gravity engines had to be abandoned.
Side turrets are not installed. Because it lags. Finish building the ship with terrible FPS, so remove them to just a little less laggy. On the ship, you can set three types of guns. BBS-1. Same guns mounted on a small carrier drones. Simple and reliable, but only rotates in the horizontal plane. BBS-2, a more advanced version, several rotors, capable, within its field of whirling in all directions. BBS-3 shoots torpedoes, similar to those Hooker torpedoes "2466"(yep, i know, its the nickname of the ship) below. Has a complex system of charging, the place for which it is, but it is not mounted, for the reasons I mentioned above. Installed nasal weapons too outdated (type ACS-1), you can put the BBS-4 (rotating in all directions guns, with the system through auto-load new rotors.)
The system deviation is not configured. For eto- special thanks Kinama that two weeks ago, "fixed" all the management group and the action of sensors, gyros, engines and timers. "Hardware" for the system is, but set up all over again, despite the fact that all of the management group, so painstakingly made and the mood is lost, there is no desire. Plus, this system was tested when he was only ready housing, conveyor system, the gravity of the engine and defense capabilities. With fully completed and ship logs, set it up the normally spend only nerves. Therefore, it is precisely in the new dreadnoughts that lay out how dostroyu. (Again if something is not fixed a).
Video surveillance system implemented by half. With the current logic of accommodation units in the corridors 1on1, the camera did not really deliver. Therefore, there is a chamber where they can be put).
Layered defense system is implemented and put in place and functioning at 70%. (last part- evasion- not finished). But all turetts customized, arranged so as to protect the most vulnerable places.
Generator has two levels, one common, accessible from outside the reactor, the type of modern nuclear power plant, another engineering, with access to the entire reactor and its surrounding system. Managed not to exceed the planned weight. (40kk- plan korabl- 39kk)
Has on board various types of drones. (Series "2623", a series of "1784", a series of "5508" as well as drones, drillers and cargo drones) From new- Cleaner drones that start to survey the remnants of enemy ships, to destroy survivors.
Many engines. The ship even jet-powered fast enough (for its weight and size). With gravity engines- generally fine)
Multitudes-those tunnels. Until all you can get if you know where to go. Of the basic premises, there are:
Infirmary, their entire three, two for the crew, and one for higher officers, composition, crew cabins and mess-room psychological relief (you can see the beauty of the cosmos, and not only), GAIN-watch, control rooms, three hangars. One to control the ship and small-sized drones, drones for the second series of "2623" for the third evacuation boats. There is a fourth, reserve hangar to reset baits / port connectors for Stations / ext. lifeboats.
Mine guided torpedoes are not charged, and they are not there. On them, as well as setting up of autonomous systems will be discussed either in Hyde, or in a separate publication. In a hangar space for vehicles equipped with both auto welders and individual containers to access reaursam and manual repairing ships. Himself Atonaris autonomous, has solar panels, tools for the extraction and processing of resources. Descending from the bridge had to be abandoned because of the lags and the size of the unit for the descent, so the protection of the bridge was the maximum force (of course, not at the expense of the rest of the ship).
From new cars, you can see on screen new wheeled chassis for various armored vehicles, updated Atropos while never published, light attack ship "Aquadria" with new feature - self-charging rotary rocket launcher, a new version of the corvette class "Dike" (game save updated soon) .
Like all ships of the series, took tests of missile defense. Atropos went much better, with minimal damage. The bridge is not touched at all.
Ship with one mod. Did not really want to use them, but without them, for deck drones would be very difficult to mount the floodgates. It would be wildly laguche, and would occupy much space. Hi Keens :D.
Key Features:
Length: 250 meters
Width: 107.5 meters.
Height: 72.5 meters.
Weight: 39,000,000
Reactors, power: 868.38MV
Capacity: 4 Hooker's second version, the two versions of the second Norn, 8 drones series "2623", small-sized drones, up to 6 pieces, 6-8 lifeboats.
Armor type: Mixed, main systems are protected by armor-type capsule.
Armament: Layered missile defense, consisting of 59 Gatling turrets are two drawers, missile batteries, in a quantity of 32 pieces, including 2 drawers. 6 bow gun type ACS-1 (ACS-4), eight guns onboard BBS-2 (ACS-3).
Accelerators: Clusters of shunting and main engines, two gravity engine, capable of horizontal navigation.
In Saves: Athonaris, 1pc. Aquadria, 1pc, 1pc drone-Cleaner., Drone type "2623" - a lot of pieces.
12 Comments
JustSpiffy 16 Dec, 2019 @ 5:46pm 
Ww3
JustSpiffy 16 Dec, 2019 @ 5:46pm 
Crazy battle going on
NemirOFF 22 Jul, 2015 @ 3:58am 
Надо еще русский текст под спойлер закинуть, а то как-то 2 раза через транслятор....))) Если не трудно, сделай пожалуйста. Буду признателен. Скрины четкие, как к фильму)
Beats-With-BothHands 17 Jun, 2015 @ 7:12pm 
cool, i like the whole scene you have playing out in the screen shots
Cone Boi 21 Nov, 2014 @ 11:04am 
nice
mcborge 19 Nov, 2014 @ 12:01am 
WOW!! this is great.
Boopa 16 Nov, 2014 @ 6:53am 
а как добавить из мастерской в игру? :\
Bigred2989 14 Nov, 2014 @ 8:11pm 
BY THE NINE!!!
Кто сказал мяу? 14 Nov, 2014 @ 2:44pm 
шикарно)