Starship Troopers: Terran Command

Starship Troopers: Terran Command

140 ratings
Urban Exodus
   
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45.043 MB
29 Dec, 2024 @ 12:44am
2 Jan @ 4:13am
3 Change Notes ( view )
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Urban Exodus

In 1 collection by FindingPudge
Pudges Stand Alone Maps
28 items
Description
Local law enforcement is overwhelmed as arachnids invade the metropolis of Cyan-6. The Mobile Infantry is called in to restore order, secure critical infrastructure, and lead an Urban Exodus to drive the bugs out and reclaim the city for humanity

Created by: FindingPudge
A.I Voice (ElevenLabs) & Art work (NightCafe) used in mission.
16 Comments
SerialSniper15 18 Mar @ 7:57pm 
Just want to say that Major Sanders is kind of a dick. When click-and-pulling the mouse to orient the platoon facing a certain direction, the Major would frequently not move with the rest of the platoon. He almost got nuked by plasma multiple times. Maybe Colonel Sanders would be wiser.
tonyxfg 3 Jan @ 6:26pm 
Nice map!

and I think Hard Mode's point:

Do not upgrade battle tier before you get enough supply.

If we don't upgrade battle tier to level 3(from level 1 to level 2 is OK, because we need combat engineer and Chemical troopers), bug also not upgrade their unit too.


So, actually I clear this mission only use rifle trooper, engineer and Chemical troopers

we need many Chemical troopers :D

and after kill one plasma bug, we can call Radio Operator, so that we don't need return to base again and again.

That's all. not difficult.
FindingPudge  [author] 2 Jan @ 4:18am 
Thank you to everyone who has played and endured the extreme difficulty this mission presents. With that in mind, I’ve updated the map (whether you choose to play again or not).

Once again, thank you for playing and sharing your feedback!

Please see below.
FindingPudge  [author] 2 Jan @ 4:17am 
Version 1.3 Updates:
- Difficulty Selector Added: At the start of the mission, you can now choose between Easy Mode and Hard Mode.

- Difficulty Adjustments:
Easy Mode:
- Major Sanders' survival is not required.
- Mission failure occurs if all troops and vehicles are lost.
- Additional supply and material caches are available for collection.
- No bug invasions will occur.
- Pre-placed Hornet Tankers have been removed
- Pre-placed Plasma Grenadiers have been removed
- Pre-placed Royal Gaurds have been removed
- All bugs can still emerge through random mission mutations, spawning exclusively from hives.
FindingPudge  [author] 2 Jan @ 4:17am 
Hard Mode: Slight adjustments have been made, but it largely remains true to the mission's intended challenge.
(Recommended for experienced commanders seeking a true challenge)
- Major Sanders must remain alive.
- No extra supply or material caches are available.
- Bug invasions will take place and target your Squads.
- All pre-placed bugs remain in the mission.
- Trigger Fix: The mission no longer fails when using the "Dropship" transport for Major Sanders.
Elarond 1 Jan @ 12:31pm 
Hey man, not sure if anybody else inform you. But if you dropship Sanders to another location. It will deem as abandon and lose the game.
Zumbo Prime 31 Dec, 2024 @ 6:00pm 
Oh boy, do I ever love fighting grenadiers out of range for the entire map while, several hive holes spew bugs at me from multiple directions when I only have 3 units!
Alaska 31 Dec, 2024 @ 9:56am 
For me, the hover tanks were pretty critical. If I did it again, I would focus on mk2 troopers, 2 radio operators, both with gunship calldowns (you unlock radio ops and the fleet liaison as you play). Gas troopers (highly efficient at spacing control and killing mountains of bugs but cannot clear hives), engineers for a few turrets to protect the officer.
The peacekeeper biped was also super good for me, but if I had to do it again, I think i'd just get a third hover tank and two turrets instead.
Each support building you purchase costs 2 HMG turrets, and you desperately need those to not lose the game. Any building you do not have to purchase makes this map easier. So the order to buy buildings would be whatever gives you gas troopers, then the MK2 trooper building, the hover tank building, fleet liaison building, and then stop. Do not progress to higher tiers.
You simply do not have the materiel for rainmakers or mechs or powered infantry.
Alaska 31 Dec, 2024 @ 9:56am 
First, I don't like being negative because Finding Pudge is responsible for more than half of the bangers in the arcade. I appreciate the work he does.
Now, this mission is very very tightly constrained. You must go north and clear the hives with 1 bug tunnel. From the start bursters can 1 shot your officer, leave him at base. Or far enough back that he can't shoot but can support with his ability. That way he doesn't draw agro.
I can only imagine how painful 8 starting supply would be. It doesn't help that due to rng sometimes you lose the starting allied turrets I had to console heal them a few times to avoid restarts.
The loss condition being you losing a pretty vulnerable officer just feels awful. I would like to see a pregame option where you get the choice between having the officer and not having the officer. Like, a storymode with the officer vs a 'free play' option where you have to lose all the radio stations instead.
LuizVinicius17 30 Dec, 2024 @ 3:29pm 
not a good map, at the start you have to little forces facing agiasnt too much of a greta force to win, 3 lvl bug bug hives with plasma granadiers and spitters sniping you.

poorly desgin map, not truely difficult but in unfair by its nature not well balance even with the "buff" from 8 to 10 supply doesn't change the matter the map is to much unbalance and not to metion the waves that come to attack you.

you have to stop your attack at the bug hives just to save your base.

too poorly design mission, just annoying in general and not difficult but just too unfair.