Medieval Engineers

Medieval Engineers

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Steam Tractor A1 M [Armored] [Industrial Modpack] [CE Edition] [Workshop Fixed]
   
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Type: Blueprint
Version: 0.7
Blueprint Categories: Vanilla
File Size
Posted
Updated
1.148 MB
29 Dec, 2024 @ 11:35am
29 Dec, 2024 @ 11:38am
2 Change Notes ( view )

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Steam Tractor A1 M [Armored] [Industrial Modpack] [CE Edition] [Workshop Fixed]

In 1 collection by Coal shoveler
Royal armament manufactor
5 items
Description
Armored Steam Tractor designed to pull small field guns into action. A1 chassis

[Update]
This blueprint comes with a timber attached to the bottom. this was needed to get it on the workshop. it kept failing without. You can remove it in a creative save and re-save the blueprint locally without the timber attached
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Specs:
Engine: 100 HP tiny steam engine
Drive: 100 HP hydraulic system connected to tank tracks
Armor: open top 25 mm
armament: Single 7.92 mm machine gun 180° firing arc

Features:
weight boxes to balance out loads
external mechanical connection (hidden behind 'PWR' label. Disable track power before using)
one main winch to pull field guns, second winch offset, hitch for trailers
defensive machine gun to give cover fire while going into battle or going out
gauges to check parameters.
ammo box for extra ammo. (gun not connected with ammo belt)

Extra features:
decal serial number that can be customized. (you can keep track on the amount you have made)
ladder to get inside the interior

How to get inside cabin:
jump upwards and select the ladder. walk forwards into the cabin.

how to use:
red lever activates the engine and enables hydraulic controls. default keys to move are R for less power, T for more power, Num 4 to turn left and Num 6 to turn right.
shooting the gun can be done in a few steps: load the gun by pressing F when hovering over the gun, note you need 30 cal belts. enable shooting by pressing ctrl+F. you can fire with default key Y. to enable aiming use keys ctrl+alt+mouse scroll up. reverse these steps to stop using the gun.

attaching a field gun:
attaching a field gun can be done by the main winch and some rope. move the tractor and field gun into 1 - 2 meter range of each other and connect the winch and the gun with a rope. wind the rope up to around the length were the field guns connection point gets lifted off the ground. try out this setup. you might need to add some rope length and reduce length until it drives smoothly. add heavy weight to the weight boxes to balance out the field guns weight or add them to increase traction when the tractor is not turning well or slipping.

enabling external power:
remove the two panels that have PWR written on them. go inside the seating area and select to red button with extpwr written next to it, use default key Y to disable/enable power to the tracks. select the red button again afterwards to deselect it, otherwise Y will still be bound to track power.

Note: This tractor has been tested with the FMG 12A1 field gun.
it may show as outdated in the blueprint menu but it should be fine

[Fictional Design] [Modded]