Space Engineers

Space Engineers

122 ratings
Prospector Barge Del Ray
   
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Type: Blueprint
File Size
Posted
1.063 MB
29 Dec, 2024 @ 1:46pm
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Prospector Barge Del Ray

Description
14 Comments
derv7sh 7 Jan @ 7:30pm 
This ship is great for simplicity and as a good platform to add on to. I'm currently building out a version with a ship printer on the right empty side, and plan on building a second copy of the Barge on the opposite side of the printer to double storage and thrust.
Also easy to swap out for a Proto JDrive and REefinery, but needs modification to the armored conveyor system to keep it airtight.
r4v1n6 7 Jan @ 3:30am 
@LordVoldetort A good spot for a projector is on the side of the Bridge/Tower. It's close enough to the bridge that you can use the mod Projector Preview to see ship status when it not needed for repairs/building.

For more PBs, consider using subgrids (hinge/rotor or Digi's Electronics Panel mod). AutoLCD2 (and the preinstalled IIM) can run from a subgrid.

I moved my IIM to a PB inside a hinge that I mounted above the dinner table along with some LCDs. I have AutoDock running in that PB instead (as I suck at docking).
LordVoldetort_IV 6 Jan @ 1:20am 
Very nice ship dude! one thing I would suggest is to add a projector to it and maybe one more programmable block for auto LCD script - I removed a gyro for the projector and one of the beds for the programmable block. really like this build and style!!
Grebanton1234 3 Jan @ 10:39am 
I love the little surface to walk on with the landing pads. There is a slight possibility that I will not not steal this for myself
Duribun 3 Jan @ 8:46am 
A very compact and easy to navigate and use build. I really like the easy purpose design.
r4v1n6 2 Jan @ 6:06pm 
Thank you, I found out! Took it for a quick spin around EarthEasyStation and crashed a couple of times into it when trying to dock. Oops! :P

Turning off one of the large thrusters helped though. Will probably be adding some small thrusters as an alternative when parking and maybe sideways too. The way the gyros are placed, it responds real well to rolls. Not sure if it's one of my mods or if I just missed it before but it seems where you put them matters now and effects roll/pitch/yaw differently depending on placement.

Putting a couple of PT Drills in front is really tempting... might try that. :)
Bolland  [author] 2 Jan @ 5:21pm 
I like a lot of forward thrust, so no small thrusters for that direction lol. That said, it would be pretty easy to remove the conveyor caps from the sides and add additional small thrusters. There's 6 ports available on the rear that would be ideal for this. Also, the 2 conveyor caps on the front can be removed if you wanted to add more reverse thrust, or drills/welders/grinders.
pryde64 2 Jan @ 4:14pm 
that is a great ship well done
r4v1n6 2 Jan @ 3:40pm 
I'm in love already. If there's one thing, are there smaller forward thrusters as well? For when you don't need to go into orbit.
Bolland  [author] 2 Jan @ 1:57pm 
Vanilla (with DLC's)
No subgrids
No scripts required
Survival ready (medical room, refinery, assembler)