Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

107 ratings
Fonts GOH Realism Mod v0.4
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Multiplayer Map: MP Map
Singleplayer Map: SP Map
Unit Set (New units): Unit Set
FX: FX
Total Conversion: Total Conversion
Multiplayer Compatible (No desync): MP Compatible
File Size
Posted
Updated
2.541 GB
29 Dec, 2024 @ 1:56pm
16 Jun @ 12:03am
13 Change Notes ( view )

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Fonts GOH Realism Mod v0.4

Description
Fonts Realism Mod

This is an updated version of Into the Fire: A Gates of Hell Mod
Credits to Pannoniæ

Plans to add more factions and flush out the balance.
Bot compatibility has been restored

Features as of now
  • All vehicles refitted to RobZ ranges; for example, new max range for tanks such as the King Tiger is 250m.
  • Most firearms refitted to RobZ ranges.
  • Indirect fire added to cannons and tanks which had an indirect sight.
  • RobZ-like vision overhaul. Your soldiers aren't blind now!
  • More fortifications, including sandbags buildable by regular infantry to ensure the availability cover on the map.
  • All unit MP prices changed to reflect RobZ values.
  • All DP units are now MP buys until the new SP-analogous system is completed. (TEMPORARY!)
  • New units and breeds added to reflect many units that existed in RobZ Realism.
  • Doctrines removed and replaced with the doctrineless system. All factions have been refitted to this system.
  • Battle Zones mechanics changed to match speed with the new balancing changes. This means that you will gain points from killing enemy units as well as controlling zones; you will not lose points for losing units.
  • 2 new maps, Warfare3 remix by Warfare11 and Arad (remake) by Hamster.
  • AI updated to work with the new values that Into the Fire adds.
  • New sounds.
KNOWN BUGS
  • Bots don't work in Early mode.
  • Conquest untested.

CREDITS
This mod wouldn’t be possible without the amazing modders, who’s assets are used in this mod.
Big thanks to all of you!
116 Comments
Snapster 22 Jul @ 3:25am 
@f0nt I love your content brother. When is the new update ?
terrortinus 11 Jul @ 12:54pm 
fix it buddy
Ich Bin Sankt 5 Jul @ 2:27am 
also 2 tanks on american team Churchill asrv and t92 mobile gun causes game to crash
Ich Bin Sankt 5 Jul @ 2:22am 
any update on the fix to be able to play germany mine crashes on frontlines when loading in as germany
Spale 23 Jun @ 8:42am 
can it be compatible with 'everything stays' mod pretty please
also since robz is the inspiration could you add 1-2 shot kills and bleedings
f0nt  [author] 23 Jun @ 8:34am 
Lates update broke it, fix gonna be out soon
Spale 23 Jun @ 8:12am 
Crashes
Keolath 21 Jun @ 7:58pm 
game crashes when loading germany into frontlines

entity/vehicle/germany/tank_heavy/ferdinand/ferdinand.def
Strider 21 Jun @ 8:32am 
File not found - resource/entity/-vehicle/germany/tank_light/panzer2c/wheelsl.ply (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>>>> gui.cmd.exec_all
>>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>>> gui:cmd:exec_generic
>>>>>>>> gui.mp.showpage
>>>>>>> gui:pm:show
>>>>>> gui:pm:activate(page_launcher_multiplayer)
>>>>> world: load map "/map/multi/0_frontlines/1v1_barbarossa/map"
>>>> file "/map/multi/0_frontlines/1v1_barbarossa/map"
>>> entity:raw
>> file "/entity/-vehicle/germany/tank_light/panzer2c/panzer2c.def"
> file "panzer2c.mdl"

409: {VolumeView "wheelsl.ply"«}
410: {bone "trackl"
411: {parameters "id=trackleft;"}
412: {Position -2.2458 3.3913 2.3971}
413: {VolumeView "trackl.ply"}
AVS 19 Jun @ 9:56pm 
APP_ERROR: File not found-
resource/entity/-vehicle/germany/tank_medium/panzer3f/hit.anm
(C:1WORK(PROJECT_2\gohYGEMIsource_work\elORepository.cp:374