XCOM 2
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[WOTC] Sectoid Abjurer
   
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29 Dec, 2024 @ 1:50pm
1 Jan @ 1:25pm
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[WOTC] Sectoid Abjurer

Description
Sectoid Abjurer (None LWOTC Version)

This simply makes the Sectoid Abjurer function without LWOTC.

To clarify: this is a preset made to easily enable the use of this particular enemy within non-LWOTC environments. One of the popular 'compatibility' bridge mods.

Users using the AML launcher can set the dependancy on LWOTC of the original mod to 'ignore' in the launcher, preventing the redscreen.

This mod is intended for general users who don't have the means or desire to manually edit INI's throughout multiple mods to ensure compatability. As long as instructions are followed, this bridge 'should' function as intended.

Thanks to Stukov for the method of making this work!
  • Refer to Sectoid Abjurer for full details on what it does. (The skills all work, just make sure you are subbed to the required HERE).

  • This does NOT modify any of the abilities, AI, or balance from LWOTC version, and I won't do so. This simply changes the ability templates to make the class work without LWOTC.

I DO recommend using a mod like Diverse Aliens By Force Level to further enhance diversity on pods.

My other mods if you are interested.
25 Comments
Dęąth Viper  [author] 3 Jan @ 7:57pm 
The ADHD is in overdrive so I need to focus and finish 1 thing at a time O_O
Dęąth Viper  [author] 3 Jan @ 7:56pm 
No problem! I had this for myself but figured other people might enjoy it as well, so here we are! Good news too! I will be porting over a few enemy mods from vanilla xcom 2, with some added goodies :) (New AI, new active abilities and passives scaling with tier)
MalteseFalchion 1 Jan @ 11:59pm 
@Dęąth Viper Thanks for clearing up the LW perks modding. I look forwards to adding this into my next campaign!
LeyShade 1 Jan @ 10:29pm 
@Dęąth Viper - To each their own. If you're customising it to your own taste, remember to list is as 'Death Viper's XYZ' rather than 'XYZ Redux' so people don't get confused.
Dęąth Viper  [author] 1 Jan @ 8:11pm 
That all sounds really complicated lol... Ill just do a simple upload with a few bonus goodies on top of what kiruka has set up. And add proficiencies to them as well of course
LeyShade 1 Jan @ 7:03pm 
@@Dęąth Viper - This has one built in (it's update is currently being uploaded). Stukov has one 'we think', built in across their curation, but we diverged as a fork a while back so would need to ask them directly.

If we remember rightly, most of what was done was literally just updating LWOTC terms and perks to their equivlants through INI editing, as Kiruka, - while not directly supporting non-LWOTC translation - has for a long time provided the AML O+E's team with periodic conversion support for the WOTC base.

If you get stuck give us a ping, as to be honest, the old version could use a 'redux' to bring it's old coding up to new practices alike Kiruka's, then just use curators ini's for shorthanding compatibility on that side.
Dęąth Viper  [author] 1 Jan @ 5:48pm 
Is there a none lwotc playable aliens bridge? For the made b kiruka
LeyShade 1 Jan @ 5:12pm 
@Dęąth Viper - if your planning on doing that, why not just lift from the bridges for LWOTC mods that already exist that curators make, unless you're planning on doing it by code.
tastiger841 1 Jan @ 3:56pm 
Sure, take your time.
Dęąth Viper  [author] 1 Jan @ 7:39am 
I can but that is a LOT of work so it would be much later for the playable aliens variant