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wastedPercent = ZombRand(100) / 100
if(character:getTraits():contains("Lucky")) then
wastedPercent = math.min(wastedPercent, ZombRand(100) / 100)
end
waste = wastedPercent * waste
The actual wasted amount depends on luck, and is 0-100% of the preliminary value. If you have the 'Lucky' trait, you get 2 rolls and take the lower one. The final value cannot be greater than the preliminary one.
Step 1 - preliminary
waste = 0.3 - (skill * 0.06) + knifeWaste
knifeWaste = 0.2
if(knife:hasSharpness()) then knifeWaste = (1 - knife:getSharpness()) * 0.15
That means base waste is 30%, any knife that has no sharpness will add 20%, and any knife that has sharpness will add 0-15% depending on the sharpness.
That all is counteracted by the Cooking Skill. At level 9 you will reduce 54% waste. That means at level 9 you won't waste any fish (except the rounding down that is used), even if you use a knife without sharpness, e.g. a Sharp Flint or a Stone Knife.
In steamapps\workshop\content\108600\3395624315\mods\PortionSizes\42\media\scripts
edit PortionSizes_recipes.txt and recipes.txt
In 'inputs' change
item 1 [Base.FishFillet] flags[InheritFoodAge],
to
item 1 [Base.FishFillet] flags[InheritCooked;InheritFoodAge;ItemCount],
Using 'ItemCount' will use the whole item instead of 1 Use / 1 Hunger. (And 'InheritCooked' will output a cooked fish fillet when the input is cooked)
As mentioned by the previous comment (2nd April), these recipes seem to not work as intended. As far as I can tell, instead of destroying the original Fish Fillet, the recipe instead only destroyes "1 Use" (that means 1 Hunger) of the original Fish Fillet, which is then kept in inventory with the same amount of calories/nutrition. That means unfortunately all 3 recipes duplicate your fish fillets.
As of 42.7 the vanilla recipe "HalveFillet" is still broken, too.