Space Engineers

Space Engineers

80 ratings
IND - Industrial Respawn Pods
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Respawn Ship
Tags: NoScripts
File Size
Posted
Updated
4.912 MB
30 Dec, 2024 @ 8:25am
19 Apr @ 7:17am
5 Change Notes ( view )

Subscribe to download
IND - Industrial Respawn Pods

Description
These ships/rovers replace the vanilla respawn pods. There is a different pod for each of the vanilla spawn locations.

All pods were designed by myself and balance similar(ish) to the vanilla versions. They also fit thematically with the NPC mods I'm making for the default Star System. Completed mods are linked below, early access and W.I.P. mods are available on Patreon.

Completed Mods
IND - Industrial Starter Pods (different for every location)
DCS2 - Starter Pods (different for every location)

Early Access Mods
AZTC - Aztlan Trade Company (NPC | Civilians | Everywhere)
SLOP - Scraplords of Pertam (NPC | Evil Overlords | Pertam Only)

W.I.P. Mods
NAPS - New Age Pirates (NPC | Pirates | Mostly on Mars & Europa)
ZLOH - Zlothians (NPC | Mysterious Aliens | Mostly on Alien Planet)

More from me here:
YouTube | Shiftyshadow (main channel)
YouTube | More Shifty (community channel)
Discord[discord.gg]
Patreon[www.patreon.com]
16 Comments
Neo 16 Jul @ 7:41am 
@Sapioit, That's the whole point of the mod though?
Neo 16 Jul @ 7:40am 
Not a question, Just want to pass on Praise. Not only is this a good idea for a mod overall, but this is so well designed. I'm on Triton atm, and I still use the Pod, it's an amazing design ship that is just so useful all around. The earth shuttle is such a nice feature as well. I always found on earth, I'd be restarting saves to get a decent landing zone, but with the rover, I can just explore a bit.
Sapioit 15 Jul @ 6:21pm 
Please make the mod again, but without replacing the existing respawn ships. Thanks!
WOLLOL 8 May @ 2:22pm 
Shifty. I am currently doing a playthrough where I nurfed the shit out of hydrogen as an energy source so this is such a good addition. Thx a ton.
shiftyshadow  [author] 7 May @ 8:40am 
True. The timing on that one is fine tuned to a 100m/s limit.
Arcxsun 4 May @ 1:26pm 
I love the damaged pod spawns. I would like to note if anyone is having issues with the Mars pod spawn, disable any speed increase mods till after you spawn. They cause the pod to gain too much speed and become almost completely destroyed on impact.
shiftyshadow  [author] 19 Apr @ 6:22am 
I have a tutorial for making this type of mod here if you need more specific details:
https://youtu.be/5_hppfvG_7M
shiftyshadow  [author] 19 Apr @ 6:20am 
Yeah. Open the mod folder and look for RespawnShips.sbc. Open that with a text editor like Notepad++. Each spawn pod has a text block with a line that looks like this:

<PlanetType>PlanetName</PlanetType>

Copy that line to a new line directly below it, and then change the name to your planet name.
L0R4X 18 Apr @ 9:25am 
Cool pods! Is there a config file I could edit to assign a pod to a modded planet?
shiftyshadow  [author] 14 Apr @ 8:27pm 
I though about doing it, decided to make them static in the end though.