Left 4 Dead 2

Left 4 Dead 2

98 ratings
Bouncy Spitter Goo
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
File Size
Posted
Updated
3.387 KB
30 Dec, 2024 @ 7:16pm
4 Jan @ 11:09pm
2 Change Notes ( view )

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Bouncy Spitter Goo

In 1 collection by Geebanger0
Special Infected Modification Program (S.I.M.P)
6 items
Description
The latest breakthrough in our Special Infected Modification Program: the lab boys found a way to make rubber non-toxic enough to be considered technically edible. Naturally the first thing we did was feed it to a bunch of Spitters to see what happened to them. The rubber began to bind to their spit, making a new substance that was both highly acidic and bouncy. By some miracle, this didn't kill them. What did kill them was being bounced by their own spit into the nearest wall and breaking their necks. I told animal control the round up the stragglers, and now it's your job to get rid of them.
21 Comments
Squachhead 4 May @ 6:14pm 
it's all shits and giggles until the Spitter hits you in a room with a low ceiling.
kurochama 14 Feb @ 11:32pm 
@SpubKazoo , this one is actually a fun idea, & also possible to make :steamhappy: . "SetOrigin" & "player_hurt" are the clues, like when a survivor takes acid damage, trigger something like "player.SetOrigin(player.GetOrigin() + Vector(0,0,10))", so, the more survivors takes damage, the more they're stuck on the ground :steamhappy: . Normally the system will make the stuck survivors get warped back above the ground after getting stuck for several seconds.
SpubKazoo 14 Feb @ 11:02pm 
please make one where either spitters or hunters can make you sink in the ground like quick sand.
刚买游戏的萌新 1 Feb @ 9:16pm 
Server C
Kris Gaming 11 Jan @ 3:12pm 
he said "YEEEEEEEEEEEEEEEEEEEEOOOOOOOOOOOWWWWWWWWWWWWWCCCCHHHHHHHHHHHHHHHHHHH"
Funtime Foxy :3 5 Jan @ 11:44pm 
Oddly fun
Snekenjoyer6 5 Jan @ 10:10pm 
honestly i love hte descriptions like this lol, keeepe up the wackies gee
Geebanger0  [author] 4 Jan @ 11:07pm 
however, I think thats preferable to getting stuck, so ill change it
Geebanger0  [author] 4 Jan @ 11:06pm 
It fixes the ceiling bug, but 25 was the lowest I could set it without the player getting hit twice by the goo, which can make your screen act a bit weird since its applying 2 different velocities
kurochama 2 Jan @ 5:13pm 
The "SetOrigin" for "z" is probably too high. Actually velocity still works even if it's set to 1 instead of 25, like:
victim.SetOrigin(victim.GetOrigin() + Vector(0,0,1));

You can try it, & at least that should fix most of the stuck bug in ceilings.