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野怪等请直接参考Elin原版如何设定怪物Chara行的biome等属性
此外我做了些野怪(非BOSS),但如何才能让它们出现在野外和地城中?(现在哪都找不到)
1. Make a custom script DLL to load the xlsx file to import the Chara and related CharaText sheet (and Race, Thing, Job, Hobby, etc if provided)
2. Manually spawn the character in game with some sort of triggers (post load/post enter zone/custom condition, etc) using patches. Because game does not offer any API for that.
3. (If it's an adventurer) Add the character to the adventurer rank and set the home zone.
4. You cannot do custom drama without CWL, simply because game does not offer any API for that, it is hardcoded to only use its own. If you want to patch it yourself so it works, then it's likely it will be incompatible with CWL.
5. You cannot do custom "Let's talk" dialogs without CWL, ibid.
The format CWL uses for drama/dialog/any other xlsx files is the same one used by Elin game itself, so you could take reference from game files, located in Pacakge/_Elona/Lang/_Dialog folder.
To make special comments(which I assume is the bark dialogs that pop up, not from drama conversation when you use Talk option), you can only use what the game offered in CharaText sheet: calm, fov, aggro, dead, kill. To add more triggers to the bark dialogs, there's a mod called Custom Talk and it has an example mod too. CWL does not expand on the CharaText function.
How would I go about making a follower mod without CWL? And if you don't mind elaborating, what are the other similar mods you're referring to? Looking for any resources that can hopefully help me better understand.
Once again, thank you for your time!
also I'd love to know how to add dialogue response options, such as how you have the ''1. You're Mita, aren't you?'' having the process be a step by step tutorial would make it a lot easier for beginners trying to learn this.
thank you for your hard work!