Arma 3
26 ratings
[ZCOOP 6] Reverse engineering
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Infantry
Scenario Map: Stratis
Meta: Dependency
File Size
Posted
Updated
7.559 MB
10 Nov, 2014 @ 9:01am
2 Jul, 2015 @ 4:27pm
3 Change Notes ( view )

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[ZCOOP 6] Reverse engineering

Description
There is more to warfighting than just hiding in the bush and pulling the trigger.

Enemy forces are in retreat, but one major stronghold, Camp Rogain, is yet under CSAT control. Infantry of the Bravo Company and the support elements are about to rectify the situation. Combat engineer team 'Stag' is preparing to support the action.

- Action packed infantry/support ZCOOP.
- Variety of tasks ranging from support to intense combat
- Designed for vanilla A3. Requires no mods nor downloads.
- Dedi/hosted tested.
- Option to slot Zeus.
- Adjust time of day, revive, AI skill in the lobby.
- Custom voicework
- No respawn. Psycho's revive (respawn version may be added later)
- Story of the engineer team Stag continues in the mission 'Hurt Locker' (available in my workshop)

It is recommended to disable mods. JIP compatibility is untested.

Hope you guys like it. The mission is still somewhat beta so let me know how it works.

-Stag
17 Comments
Stagwine  [author] 4 Nov, 2015 @ 3:00am 
Glad you liked [9RT], appreciate feedback.
[9RT]V®M®F® 3 Nov, 2015 @ 2:25pm 
brilliance! ty!
Stagwine  [author] 2 Jul, 2015 @ 4:33pm 
Ok, minor patch released. It should fix issue mentioned below, and it has minor loadout/gameplay balance/storyline/cosmetic changes as well.
Stagwine  [author] 2 Jul, 2015 @ 6:20am 
Yes, it overwrites the current mission in my WS.
Cylixx 1 Jul, 2015 @ 9:31pm 
Will next version replace old one in your workshop? Thx for response, and thx for making so many great missions. My friends and I are most impressed.
Stagwine  [author] 1 Jul, 2015 @ 12:50pm 
Glad you guys liked it!
@Cylixx, it is likely bug in the mission (unintended consequence from ambient battle script) which I fix in the next mission 'patch'
Cylixx 1 Jul, 2015 @ 9:10am 
On my last play of this mission the enemy forces at the end of the counter attack on fort rogain, all became invincible and non hostile entities :( apart from that this mission was fantastic. I will have to play through again to make sure it was just an arma bug or not.
Variable 28 Jun, 2015 @ 5:25pm 
Somehow all your missions, apart from the great stories and immersion elements, make for the best firefights :) Keep up the great work Stagwine, we adore your missions!
ultra_wrongway 28 Jun, 2015 @ 4:55pm 
Very nice, I enjoyed the variaty of tasks
Valhalian 28 Jun, 2015 @ 4:55pm 
Great mission Stagwine! A bit on the long side, but great nevertheless.