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Stukovs War: Prototypes
   
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2 jan @ 11:06
26 jan @ 5:37
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Stukovs War: Prototypes

Beskrivning
What is this
This Not-Mod adds several items to the loottables of the Prototype Scanning Sites of Prototype Armoury. The weapons are balanced around 9-tier Weapon overhaul, but you don't need to run it. The Fallout weapons really look like Prototype Weapons in my eyes.

Items


Bugfix: Be prepared to have to scan for your prototype weaponry instead of getting them for free

Chinese Stealth Suit
As of now the only Armour. It has the Phantom Ability

Plasma Defender Pistol
A Pistol with beam-like damage but has the Plasma effect of burning. It does not blind like other beam weapons on a crit (if you run 9 tier weapon overhaul)

Marksman Carbine
It's a Rifle with a very long range range table, Sniper Rifle Damage and Squadsight if you don't move.

Bozar
It's effectivly a cannon in sniper rifle Disguise. Assault Rifle Damage, Cannon Clipsize, comes with suppression.

AER9
Quite basic Laser Rifle - which means unlimited ammo with low damage.

RCW
It's a laser rifle ... but it feels like a mix between a shotgun and a cannon. Short Range like a shotgun, but big clipsize like a cannon and comes with suppression.

P95 Plasma rifle
A Rifle with beam-like damage but has the Plasma effect of burning. It does not blind like other beam weapons on a crit (if you run 9 tier weapon overhaul)

Riot Shotgun
A shotgun with conventional damage, but big clipsize and the shots are not turn ending.

Sprtel Cannon
Laser Cannon, which means unlimited ammo. Targets start bleeding on misses with this weapon.

DKS Sniper Rifle
A Sniper rifle that comes with steady hands.

Anti Materiel Rifle
low-ish Damage, high pierce, high shred. Only 1 ammo, 2 AP to reload. low crit damage

Gauss Sniper Rifle
like the coil weapons in my weapon overhaul. High Damage, chance to stun for 1 AP, but limited reloads

Special Thanks
Max - the creator of every item, well the chinese stealth suit is just a cosmetic but still he created everything
CI Team - for a lot
Iridar - Template Master is godsend for a Not-Modder
8 kommentarer
RambelZambel 20 jan @ 9:18 
AMR Sniper Template has 2 x "BaseDamage" in its line
RambelZambel 6 jan @ 2:47 
great thx for the update,
i would suggest additonal weapons for this mod, the dead space wepons from Aquilio, special the
Javelin Gun with 2 fire modes(basicly a grenade shot for 3 ammo, and a mine shot triggered by movement) rly well made animations, and the rivet gun(shots nails, primary variant has a second fire mode)
Stukov81-T.TV  [skapare] 5 jan @ 12:14 
yes indeed, i forgot that part on two weapons
RambelZambel 5 jan @ 12:10 
thx, i think its a template master thing, when not set to 2ap like with the gauss, im not sure, but think i had it with another weapon, set up with template master aswell
Stukov81-T.TV  [skapare] 5 jan @ 11:33 
for a part it is intended ... but not for all. i will look into it
RambelZambel 5 jan @ 11:31 
is it intended that wepaons with sniper rife shot need just 1 ap for shooting?Except the Gauss i think, it uses iTypicalActionCost", V = "2")
or is the problem on my side?
LeyShade 3 jan @ 9:05 
Like the idea of this one. Will adapt it to our own version. Well thought out, and totally agree on really thematic use of the Fallout weapons. Great to see you still pursuing your path.
RambelZambel 3 jan @ 6:33 
special thanks, xskin is nice, but i want to play and not to reskin everytime(and choose with some, but still too many subbed ghost mods), and lootmod is unbalanced, are there more mods out like this? I like 1time weapons and different abilities. Currently i try to individualize my favourite weapons and add them to prototype armory. Balancing is a bit...
works with rescanning plus and so on?