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"Can I edit the rate at which silo consumes gasoline and breaks down?"
Not at this time, but that is a good idea for a sandbox setting. This new version has some generator options we never had before so I will be digging into them.
@norby007
"It is a shame! I would absolutely love to be able to use both mods, it doesn't look like the author wants to do anything about compatibility though.
I will continue to use factory pieces and industrial revolution however, since its such a useful and fun mod."
I have an idea that should work and make my mod future compatible with all mods... Its tricky but it means building a dummy sprite duplicated from the vanilla to a texture pack and then after it is built have it revert back to the original vanilla sprite version. It will take some time to code and test. Stay tuned...
It is a shame! I would absolutely love to be able to use both mods, it doesn't look like the author wants to do anything about compatibility though.
I will continue to use factory pieces and industrial revolution however, since its such a useful and fun mod.
"It looks like this is incompatible with [B42] Buildables Expansion , which was just released for B42 today, and will cause a CTD. Just in case anyone else runs into the same issue as I did."
That's a shame. Originally they said they were not going to update to 42 so I built all of this with the idea that they were not going to update it... Not sure how I feel about forcing compatibility. This is purely an issue where two mods are adding the same item into the build system. It actually also fails if a mod adds a vanilla item in too.
"@norby007 Thank you for your help! So I need to experiment with where im standing and where i drop the pieces?"
Yep
"i took apart a silo generator and moved the 8 pieces to my base, but i cant place it?
I have put all pieces on the floor where i want to place it, and have piece 1/8 in my inventory but the placement is red and cannot place.
what am i doin wrong?"
Most likely it is access to all 8 pieces, not standing in the area of placement, and all squares being accessible at the same time. I find this is the case if I place it too close to a wall or another object is in the square.