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really love your mod, it helps me fix an issue where traders keep on trading 20 BoFu to stations and completely ignore the fact that the stations have absolutely no water supply, while the water factory builds up said water. I am bothered by the renaming of the ships though - I love to give my ships individual names. I already read below that you can't remove that, but did not entirely understand why that is the case. Could you please explain?
1) Supply courier multi isn't respecting the cargo types (solid/liquid/container) when assigning orders. I have a warehouse with the usual container products plus scrap metal and a mixed fleet of container and solid transports. When one of the cargo types runs out the ships of that type start spamming new trade orders but they constantly fail because the ships don't have any cargo space of the right type. This makes the routes flicker on the map as they re-plot twice a second. I haven't checked if sales agent has the same issue yet.
2) I can't get traders to pick up intermediate goods from a station that both produces and consumes them. This may not be a problem with your scripts though as it also happens in the base game "trade for commander" logic. It works fine if I set up a repeating order for the specific item.
Other than that it has been really useful so far, keep up the good work!
What is the max travel range for the infrastructure courier in both positions, assigned to station and not? And would it be possible, read not much trouble, to make that configurable for the job? Something like zero to thirty jumps in case we want to limit some ships to a certain cluster and also allow others full transit of the universe.
Thanks again for support such a wonderful mod for us all to enjoy!
sure thing I can give it a try and tell you if it's working.
Just tell me how I can test the changes and I'll give you feedback asap.