Caves of Qud

Caves of Qud

64 ratings
You Already Know the Plan
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Branch: Stable
Type: Script, UX
File Size
Posted
Updated
799.503 KB
3 Jan @ 9:13pm
6 May @ 5:16pm
5 Change Notes ( view )

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You Already Know the Plan

Description
Tired of using some precious Cloning Draught in a meal, only for them to phase into a wall and die in the next fight?

Tired of your Esper's 7 Temporal Fugue clones filling the entire screen with summoned plants the second they see a snapjaw, slowing the game to a crawl?

Tired of telling your clones what to do, even though they're literally you?

With this mod, these are problems of the past.

Adds a new "disable for clones" action to the Abilities menu, which will attempt to forbid it for each new follower clone.

After all, why would you need to explain the plan to yourself?

Options
  • Apply to all new followers, not just clones. Disabled by default. Requires restart.
  • Require Telepathy. Pairs well with above. Disabled by default. Requires restart.
  • Use energy. Treats this as a standard instruction to a companion, i.e. time progresses. Discount from Telepathy applies. Can be very expensive, if creating a lot of clones at once. Disabled by default. Requires restart.
  • Remove Thrown Weapon slots from followers. Disabled by default. Requires restart.
  • Show toggle for Thrown Weapon slots in companion menu. Disabled by default. Requires restart.
  • Clear list button. Applies immediately.

Compatibility
Uses an IGameSystem to store the list of forbidden abilities. So it can be added mid-save without issues.

Removing mid-save will generate one error in Player.log on first load. Future saves/loads have no errors, although I can't guarantee there are no long-term side effects.

Attribution
The code for adding a command to the Abilities menu was inspired by/partially based on the excellent Tidy Ability Bar! mod by Tyrir

License
This software is released under the MIT license, except where otherwise noted. See LICENSE.md for more details.

Source Code
Github[github.com]
26 Comments
UltraDelux 22 Jul @ 7:38pm 
Have you thought about getting all fancy and adding conditions or commands to use abilities? Like don't use disintegrate when you're within 1 tile of your buddies? what black jeezy said down there VVV
AntitrustEnthusiast  [author] 30 Jun @ 4:03pm 
@Shadow there should be an option "Forbid for clones" (defaults to ctrl-c) in the Abilities menu, assuming the mod is enabled. See 2nd image in description for example.
Shadow 30 Jun @ 2:15pm 
how do i actually use this in game I can't find the option anywhere.
Black Jesus 26 May @ 10:21pm 
thank youuu just lost a run cuz my multiple clones popped disintegrate all 1 tile from each other
AntitrustEnthusiast  [author] 7 May @ 11:02am 
@Demonmercer, it doesn't look like Frenzied is triggered by a skill for Sultan Crocs, so I don't think this mod would help.
Demonmercer 6 May @ 9:43pm 
Could this mod be used to stop Sultan Crocs from frenzying so they don't randomly attack me after I made them my companion?
AntitrustEnthusiast  [author] 6 May @ 5:18pm 
@Pizzarugi added an experimental toggle to remove missile weapon slots, disabled by default. Works as expected from my quick playthrough, but may not add the slots back properly since they are more complicated than thrown weapons.

@MFcoffee I'll take a look at it, I expect skills granted from items act a bit differently in general.
MFcoffee 3 Apr @ 6:15am 
This really is a godsend of a mod, thank you. There seems to be one Ability that it doesn't seem to work on; the Activate Force Field for Stopsvalinn. My clones are still activating it despite it being forbidden.
Antarctic_Singularity 16 Feb @ 6:41pm 
this is a godsend for the stupid vortex mutation 😭
Klomn 8 Feb @ 10:20am 
I can finally use the ability provided to me by the game without fear. Thank you!