Caves of Qud

Caves of Qud

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Dynamic Metamorph Tiles
   
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46.915 KB
3 Jan @ 8:29pm
1 Change Note ( view )

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Dynamic Metamorph Tiles

In 1 collection by Gravenwitch
The Witches Cauldron
23 items
Description
Causes the player tile to represent mutations visually.



Features
The player tile will shift to represent any combination of:
- Multiple Arms
- Multiple Legs
- Wings
- Stinger

Tiles are based on the pilgrim calling tile.

Wishes
"resettile" - Sets the player tile to whatever it was before this mod first altered it.
"tileupdate" - Forces the game to update the player's tile, should it not update properly.

Credits
Mephril[ko-fi.com] provided all sprites included in this mod.
10 Comments
Gravenwitch  [author] 4 Feb @ 10:57pm 
@Vorpal Void I will see if theres something I can do on my end but the error comes from how that mod implements its overwrite of multiple legs. I know this because its the exact same error I made on many of my early mutation/skill mods. In the harmony patch I need to reference the multiple legs mutation directly and the mod in question makes that address invalid.
Vorpal Void 4 Feb @ 8:35am 
=== Dynamic Metamorph Tiles Errors ===
<...>\steamapps\workshop\content\333640\3400043049\Harmony\MutationPatches.cs(26,48): error CS0433: The type 'MultipleLegs' exists in both '1207623704.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.209.43, Culture=neutral, PublicKeyToken=null'
== Warnings ==
None

1207623704 is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1207623704
koncik 10 Jan @ 6:07pm 
This is amazing! Great idea!
Gravenwitch  [author] 9 Jan @ 12:10pm 
@Spartan007 Yeah its possible. Though I'd suggest coloring player detail color to their armor's color instead.
Spartan007 9 Jan @ 10:57am 
Awesome is it possible to do such things for armor, Not asking it to be done or even know if its worth it since i don't know if armor has actual models. Just curious
nomsa 7 Jan @ 12:25pm 
This was really the kind of mod the game needs awesome :steamthumbsup:
Tcgirl8 5 Jan @ 11:53am 
such a cool idea
Gravenwitch  [author] 4 Jan @ 11:57am 
@rozetameteor the mod makes a check upon starting a game or gaining any of the mutations listed to update the player tile. If you use the mod on an existing save use the "tileupdate" wish once to get it working.

@Wakko the mod will work with any starting tile including modded tiles. But all the mutation tiles will be the pilgrim. I chose the pilgrim because it's my favorite calling and is the most 'generic'. Meaning it works for a wide variety of builds.
RozetaMeteor 4 Jan @ 7:45am 
how does it work ? Pilgrim tile looks the same for me, that aside Mephril cooking as aways i see haha.
Wakko 4 Jan @ 6:12am 
Does it works at modded sprites?