Rabbit and Steel

Rabbit and Steel

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Inside Joke Set Three
   
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3 Jan @ 8:37pm
6 Apr @ 4:11pm
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Inside Joke Set Three

In 1 collection by Vindiktur
The Inside Jokes Sets
10 items
Description
The third of its kind, adding in another 24 items that can be found in any kind of treasure chest. More jokes, more laughs, more really stupid and unbalanced items that make your runs more fun (platonically).


Items added in this set:

Master Ball: The first time you use your Secondary each battle, gain RABBITLUCK for 15 seconds.

Pal Sphere: The first time you use your Secondary each battle, gain LETHARGIC* for 5 seconds.

Island-Shaped Reaper Cloth: Double the number of times your multi-hit abilities hit. Abilities that hit once deal 100% more damage. Whenever you attack, you have a 10% chance to become CONFUSED* for 5 seconds (adversely affected by luck).

Dynamax Cannon: Your Secondary's GCD is halved and its cooldown becomes 0 seconds, if it had one. Your Secondary deals 100% more damage. At the start of each battle, get EXHAUST-STR* and EXHAUST-INT*.

Strange Profile Picture: You deal 100% more damage. At the start of battle, become CONFUSED* for 15 seconds.

Crab Minabl: Your Secondary's damage is increased by 100%. After using your Secondary 10 times in battle, get EXHAUST-DEX*.

Ming: Every time a loot with a cooldown activates, ULTRACHARGE your Primary.

Mong: Every time a loot with a cooldown activates, ULTRACHARGE your Secondary.

TV's Gloves: Has a different effect depending on what class you are.
Melee (Assassin, Heavyblade, Bruiser, Defender): Your Primary deals 50% more damage and CHARGES your Special.
Ranged (Dancer, Sniper, Ancient): Your loot items deal 100% more damage.
Magic (Wizard, Druid, Spellsword): Your Special deals 30% more damage and SUPERCHARGES your Secondary.

Yippee Doll: Has a different effect depending on what class you are.
Melee (Assassin, Heavyblade, Bruiser, Defender): Your Special has a 30% chance to reset and CHARGE itself.
Ranged (Dancer, Sniper, Ancient): Reduces your Special's cooldown by 30%.
Magic (Wizard, Druid, Spellsword): Your Defensive has a 30% chance to give REPEAT for 5 seconds.

Khezu Whelp: After each battle, take damage and get 15 additional coins.

"Peeby Deeby" Dual Blades: Your Primary's GCD is reduced by 20% and applies POISON and BLAST*.

Connie the Coin: At the end of each battle, flip a coin. If heads, add 1 charge to this item and gain 5 gold, doubled for each additional charge on this item (max. 80). If tails, lose all charges.

Wilkins Coffee: All of your GCDs are reduced by 50% and your cooldowns become 1 second. Your max HP is reduced to 1. Start each battle with EXHAUST-DEF*.

The Power to Breathe: your Defensive's cooldown becomes 1 second. After using your Defensive 10 times in battle, get EXHAUST-DEF*.

Gar-Licked Bread: Your max HP is increased by 3. Length of invulnerability time is increased by 3 seconds. You deal 30% more damage. At the start of each battle, get EXHAUST-STR* and EXHAUST-DEF*.

Manzo Milk: At the start of the battle, gain PERMA-SERK*.

POP Soda: Every 60 seconds, take damage and deal 5000 damage to all enemies. Starts battle on cooldown.

A Dead Rat: Every 30 times you or debuffs you apply deal damage to an enemy, gain PACKRAT* and apply POISON to all enemies.

The Sandvich: Your max HP is increased by 1. When you take damage and fall to 1 HP, gain LETHARGIC* for 12 seconds.

Core Crystal: Has a different effect depending on what class you are.
Wizard, Dancer: Your Special's cooldown is increased by 15 seconds, but deals 100% more damage.
Assassin, Spellsword: Your Secondary's GCD becomes 0.6 seconds.
Heavyblade, Defender: Your Special grants invulnerability and erases projectiles. Length of invulnerability times increased.
Druid, Ancient: Your Special has a 30% chance of resetting itself when used.
Sniper, Bruiser: Your Primary deals 50% more damage and inflict BLAST*.

Bulbmin: Become immune to most debuffs. Your Defensive grants REFRESH* for 5 seconds.

Suspicious Shroomish: Your attacks apply POISON to enemies facing away from you. Whenever you apply a debuff, SUPERCHARGE your Primary.

Goose: Every 25 seconds, become UNCONTROLLABLE* for 5 seconds. While you have a buff, your damage is increased by 25%.


Buffs added by this mod:

Uncontrollable: Move really, really fast. Whenever you move, gain brief invulnerability and leap towards your enemy.

Refresh: Every second, your remaining cooldowns are reduced by 1 second.

Packrat: Every second, reduce the remaining cooldown on your loot by 2 seconds. Your loot deals 100% more damage.

Perma-serk: GCDs become 1 second. Movement speed and mobility are increased. Lasts until the end of battle.


Debuffs added by this mod:

Blast: Afflicted enemies take extra damage from abilities or loot effects. Also deals massive damage upon wearing off.

Confused: You have a 10% chance when using an ability to hurt yourself. Adversely affected by luck.

Lethargic: Movement and GCD speed are slowed. Upon wearing off, restores 3 HP.

Exhaust-Str: You cannot use your Primary. Wears off after battle.

Exhaust-Dex: You cannot use your Secondary. Wears off after battle.

Exhaust-Int: You cannot use your Special. Wears off after battle.

Exhaust-Def: You cannot use your Defensive. Wears off after battle.


What "Adversely affected by Luck" Means: If you get luckier, the chance of a negative effect happening is MORE likely! Be careful with Confusion if you're trying to get lucky!

Chinese translation graciously given by 千草allin.
1 Comments
dotflow 4 Jan @ 3:18pm 
We finally got Part 3 of peak