Timberborn

Timberborn

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The Folly of Talis - More Plants Edition
   
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4 Jan @ 12:45am
21 Jan @ 10:39am
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The Folly of Talis - More Plants Edition

In 2 collections by Bootlegger
Beware the Grue - a collection of maps and map edits.
16 items
U6 Whitepaw Faction/Water Beaver Overhaul, compatable mods
46 items
Description
Make a Map Contest 4 for Update 6
Wonders of Water
*Featuring 3d water physics, natural overhangs and flexible starts.
*196x128
*To give meaning to a building on the side of a mountain, the flavor text is told as if four families headed up river, pulling all they need for a fresh start, in an old expedition cart.

The Folly of Talis - Enhanced With More Plants
Talis was actually one of the good ones. If Ol' Kazko, from the legends, had been pulling the cart, that old mountain path still would have crumbled beneath us today. Talis knew this wasn't just a setback, No, this catastrophe meant an end to our journey. You could see it on his face, as Talis realized the severity of this situation for all of us. We hadn't even made it very far this morning, having just camped the night before in the sheltered cliffs by the waterfalls, barely a stones throw away, Yet, we could have been far worse off in the fall. If the broken cart hadn't landed here, had it kept tumbling down... Well, we will just acknowledge the blackness of the deep water below.
Having come up from the foothills, though, none of us knew of the plateau visible through the next pass and the potential it held.
Maybe, just maybe, the Folly of Talis will lead to that new beginning we were searching for when we set out on this pilgrimage.
Authors Challenge...
I know it is silly, but Talis has always been my favorite Timberborn Beaver. Please make this a redemption story!
If any of your starting 12 is a "Talis", you win!
1: Experience a run with that alternate playstyle/Faction you have been meaning to try.
2: Create a thriving colony with Well-Being above 30 (42,57, more...)
3: After launching your Wonder, connect or just follow the path over the mountain pass above the original spawn in point and head off with an expedition cart to make an even better colony at the flexible start set-up, at the 'bottom' of the map. *
* to me this means a more challenging start, still with plenty starting trees, berries and slopes for a fresh run from another perspective on the same map.
This version is made to be played with, but not required, the More Plants ! MapReader mod found here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3397941873
All factions will have additional resources with out the mod, with the More Plants MapReader mod you will also have paths placed and some scavenge-able ruins to dismantle for logs planks and...
Original Map by Bootlegger the Perpetual Newb
Please feel free to use as a base to edit your own map.
All thoughts on the map welcome on the Timberborn discord server /individual maps / The Folly of Talis