Rabbit and Steel

Rabbit and Steel

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Inside Joke Set Four
   
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4 Jan @ 3:33pm
13 May @ 10:26am
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Inside Joke Set Four

In 1 collection by Vindiktur
The Inside Jokes Sets
10 items
Description
24 more comedic items to make your runs hilarious. At this point you should know the drill, but if you don't there are three other sets for you to look at (look 'em up, I dare you).


Items added in this mod:

Bekas: Your max HP is reduced by 1. Your GCDs are reduced by 40%.

Creeper (Aw, Man): Whenever you take damage, deal 1000 damage to all enemies.

Eggman's Announcement: Each time you use an ability, there is a 10% chance you also fire a laser that deals 500 damage.

Egg Golem: Every time you use your Primary, add 1 letter to your buffs until you spell "EGG GOLEM".
--E: Slightly increases movement speed.
--G: Increases damage by 5%.
--O: GCD speed is slightly increased.
--L: Cooldowns are slightly reduced.
--M: Invulnerability time is slightly increased.

Genuine Surprise: Your Secondary becomes unpredictable.

Pocket Dint: Your Primary becomes unpredictable.

Luckie: On pickup, roll a dice. This item's effect depends on the roll:
1: At the end of each battle, get 2 coins.
2: At the end of each battle, gain 1 extra level.
3: At the start of battle, gain a random buff for 15 seconds.
4: Your damage is increased by 50%.
5: At the start of battle, give all allies RABBITLUCK for 15 seconds.
6: Your Primary, Secondary and Special's GCDs become 0.3 seconds.

B.o.B.: Prevents the first time you would take damage each battle. Upon breaking, give all allies REFRESH* for 10 seconds.
--Refresh: Every second, your remaining cooldowns are reduced by 1 second.

Cardboard Cutout of Zoro: Your Primary's GCD is halved and its cooldown becomes 0 seconds, if it had one. Your Primary deals 50% more damage. At the start of each battle, get CARDBOARD SWORD*.
--Cardboard Sword: You cannot use your Secondary or Special. Wears off after battle.

Pudgy Pig: Your max HP is increased by 1. Your invulnerability effects last 1 second longer.

JynxPog: Your Special applies FROSTBURN*. Every time you debuff an enemy, permanently deal 1% more damage (up to 100%).
--Frostburn: Deals damage once per second. Upon wearing off, deals additional damage at 10x the strength.

Kira's Blizzard: Your Secondary's damage is increased by 50%, but its GCD is increased by 0.5 seconds. Your Secondary applies FROSTBURN*.

Boost Pill: Your damage is increased by 10%. Your GCDs are reduced by 0.2 seconds.

Guggolite: Start each battle with UNCONTROLLABLE* for 60 seconds and NO INVULNERABILITY* for 30 seconds. After 30 seconds have passed, deal 100% more damage for the rest of the battle.
--Uncontrollable: Move really, really fast. Whenever you move, gain brief invulnerability and leap towards your enemy.
--No Invulnerability: Your invulnerability time becomes zero. You cannot use your Defensive.

Kefchungus: When you attack an enemy facing away from you, deal 50% of the damage you dealt again. Moderately decreases movement speed.

Balrog: Start each battle with 1 charge on this item. Each time you use your Special, this loses 1 charge and deals 1000 damage to all enemies. Your Primary has a 5% chance to add 1 charge to this item when used.

Lucky Seven: Every 30 times you critically hit, gain RABBITLUCK for 5 seconds and FUTURE VISION*.
--Future Vision: Prevent the first instance of damage taken. When this buff wears off, give Berserk, Elegy and Swift to all allies for 5 seconds.

Miniweld: Start each battle with 5 random buffs for 10 seconds.

The Fly of Despair: Every 10 seconds, gain DUTCHMAN*. When you get DESPAIR*, this item goes on cooldown for 11 seconds.
--Dutchman: Prevents the next instance of damage taken. On shielding damage, get Despair, dealing damage to you after 10 seconds.

Free Soup: Every 30 seconds, give all allies REFRESH* for 5 seconds. At the end of each battle, heal all allies for 1 HP.

Nostalgic Tie: Has a different effect depending on what class you are.
Melee (Assassin, Heavyblade, Bruiser, Defender): Your Defensive's cooldown is reduced by 30%.
Ranged (Dancer, Sniper, Ancient): Your Primary deals 100% more damage, but inflicts you with CONFUSION* for 3 seconds.
Magic (Wizard, Druid, Spellsword): Your Defensive gives you RABBITLUCK for 3 seconds.
--Confusion: You have a 10% chance when using an ability to hurt yourself. Adversely affected by luck.

Lightsaber: Your Defensive has a 10% chance of giving you FUTURE VISION*. Invulnerability effects last 1 second longer.

Pipe Bomb: Starts battle on cooldown. After 120 seconds, this item blows up, dealing 20000 damage to all enemies, then 10 damage to you. Activates only once per battle.

Minion: Your Defensive's cooldown becomes 5 seconds. Whenever you use your Defensive, gain CONFUSION* for 5 seconds.

What "Adversely affected by Luck" Means: If you get luckier, the chance of a negative effect happening is MORE likely! Be careful with Confusion if you're trying to get lucky!

Chinese translation graciously given by 千草allin.