Sea Power

Sea Power

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Republic of China (Taiwan) Navy
   
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18.962 MB
4 Jan @ 5:36pm
18 Jan @ 9:48pm
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Republic of China (Taiwan) Navy

Description
This mod adds the Republic of China (Taiwan) Navy.

Included vessels:

Kee Lung DDG's are U.S. Navy Kidd-class vessels transferred to Taiwan.

Cheng Kung-class PFGs are upgraded Oliver Hazard Perry class vessels, built in Taiwan, with two additional box launchers for SSMs and two Bofors 40mm guns on the superstructure.

Chi Yang FF's are U.S. Navy Knox-class vessels transferred to Taiwan.

More vessels will be added as my project to mod WW III in the Pacific continues...
22 Comments
steweb5 15 May @ 7:00pm 
@ltjgbeam The harpoon missiles aboard the Kee Lung DDG have been changed to ECM following a recent update. Please fix this issue.
ltjgbeam  [author] 5 Apr @ 11:16am 
@NFIGMT. Not a problem, though it might be simpler to use the Add/Remove Required DLC option to just point to my Mod. Good luck on your Mod.
NFIGMT 5 Apr @ 12:48am 
I’m currently working on creating a mod. Would it be possible for me to extract some samples from your mod to integrate into mine?
theoceanchannel 8 Feb @ 6:48pm 
add flags
TW-打劫貓~ 7 Feb @ 11:01pm 
太棒啦~太感謝大大的付出!! 謝謝大大QQ
depolify 26 Jan @ 11:19pm 
during hard turns, the Chi Yang-improved shoots its RIM66B missiles into the ocean. Very hard to intercept missiles and aircraft without micromanaging the boat's angle at all times
Etipsbellum 20 Jan @ 4:10am 
missile range and behavior can be improve
ltjgbeam  [author] 18 Jan @ 10:03pm 
Thanks to @ManueverWarfare for pointing out that I didn't need to use SeaLifter to add the ROC Flag to the Mod. It's much simpler this way. All ship's are now flying the ROC Flag.

Salvo Regards!
ltjgbeam  [author] 18 Jan @ 3:17pm 
@ManueverWarfare Thanks, I had been told that the Pyotr Veliky mod by Texas_the_Omertosa had custom flags in user/assets/flag/ folder, but when I subscribed it didn't seem to be working. I tried it in a test for the ROC Navy and the downloaded flag was just a 32 x 32 pixel Red Square...

Also, glad you found my hatch idea useful. It took some time (and simple math) to get the spacing correct, and to align the missile launch containers with the hatches. I actually just used the Oscar Hatches because it simplified the code... No need to code for another model as the ResourcesMeshFolder, RootMesh, ResourcesMaterialFolder, etc.
ManeuverWarfare 18 Jan @ 10:07am 
For custom flags you can put a .png flag file in the assets/flag folder then add this to your ship file:
ResourcesFlagFolder=assets/flag/
FlagTexture=file name.png

PS I stole your idea of adding hatches on the Typhoon. The Orel Shipwreck hatches work great.