Arma 3
309 ratings
Svalbard
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
638.293 MB
5 Jan @ 6:11am
17 Jun @ 6:40am
5 Change Notes ( view )

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Svalbard

Description
Description

A massive 500 x 500km terrain based on the arctic archipelago of Svalbard.
The terrain is optimised for 40 000 meter view distance and intented for plane and helicopter gameplay.
Towns are mostly accurate to their real life counterparts but some fictional details like expanded ports and airstrips have been added.

Features

5 Towns
4 Airstrips
2 Oil rigs
2 Arctic research outposts

For best experience set view distance and texture quality to maximum

Demo mission using this terrain:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3406216206


Update: 19. 1.

All airstrips have been remade and now have more accurate textures rendered from far away, runway lights and they are configured for AI pilots to land and take off. Apologies for releasing the map with incomplete airstrips.

Mid detail texture added for better looking ground from a medium distance

Fixed oil rig ladders.

Update: 21. 4.

Removed supermassive black hole at the top of the map and added key

Update: 6. 5.

Fixed ports and oilrig that were messed up by heightmap changes from previous update

Update: 17. 6.

Added keys (for real this time)
131 Comments
Zerno 8 hours ago 
"teleportation after..."
DoltLumb 5 Jul @ 4:21pm 
Just imagine playing antistasi on this
Komaros 17 Jun @ 11:25am 
I confirm all works prefectly, you can check how we ported Liberation :D
https://www.battlemetrics.com/servers/arma3/13795153
Leo_666_1  [author] 17 Jun @ 6:41am 
Keys should be fixed now
Leo_666_1  [author] 15 Jun @ 5:35pm 
@smok_2017 @Komaros I see whats the issue. Ill try to fix it in the coming days.
smok_2017 9 Jun @ 6:04am 
@Leo_666_1
I have the same problem, you have to leave the .bikey in the keys folder and the private.bikey is for you and only you and don't give it to anyone else If you don't do this then the servers can't use the map because they can't verify the key
Komaros 24 May @ 6:08am 
hello,i think you made something wrong with key, there is still no *.bikey file
Leo_666_1  [author] 16 May @ 8:38am 
@Musicales How did you measure it? I generated the terrain as 500km x 500km square and if i place a waypoint to opposite side of map i reads 500km in game.
Commander Osborn 14 May @ 5:14pm 
'bout to be Ace Combat in here.
Musicales 7 May @ 2:15pm 
@Leo_666_1
Yet one note about Svalbard. In description you call the map 500x500 km. Just noticed it's actually about 1700 km x ???? km. (Maybe 1700 x 1100?)
I didn't get the North - South distance, as the game crashed when I moved the editor cam to SW corner of the map. Lack of memory was reported by the system - that was what happened even if my rig is pretty heavy. So, now I'm wondering, what do actually mean by saying the map is 500x500? It seems to be a lot bigger.

For comparison Gossi desert map real dimensions are about 280 km x 180 km, while the area meant to be playable is about 80x80 km - and the map runs just fine. While being large, Gossi total area is only about 2,7 % of Svalbard with 1700x1100 km = 1 870 000 km2 area.

Maybe just making the "marginal" not so wide around the landmass could have save the area for the ground troops too. But... I understand your desire for a large, open sea around the land.