STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Rise of the Dreadnoughts (Awakening of the Clone Wars Submod)
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Game Type: FOC
File Size
Posted
Updated
417.971 MB
5 Jan @ 3:54pm
27 Jun @ 11:46am
19 Change Notes ( view )

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Rise of the Dreadnoughts (Awakening of the Clone Wars Submod)

In 1 collection by Kurosu Sukafosu
Awakening of the CLONE WARS submod collection
7 items
Description
A submod for the Awakening of the clone wars mod for EAW FOC, it adds the dreadnaught variants of the Provicence-Class & Recusant-Class, it also updates Admiral Trench's Invincible to be a Providence dreadnaught as seen in TCW CGI Series

Also added the Legacy Command Ship & Secutor Battle Carrier to Republic's Roster

Launch parameters:

STEAMMOD=3401570228 STEAMMOD=3387971722

Tech Data

[Providence Dreadnaught]
- Requires Trade Fed Tech lv3
- Requires Adv. Capital shipyard
- Build Limit 10

[Recusant Dreadnaught]
- Requires Commerce Guild Tech lv3
- Requires Adv. Capital shipyard
- Build limit 10

[Legacy Command Ship]
- Requires Warship Tech lv3
- Requires Adv. Capital shipyard
- Build limit 10

[Secutor Battle Carrier]
- Requires Warship Tech lv3
- Requires Adv. Capital shipyard
- Build limit 10

known bugs:

- They may not attend to the filter buttons, so they'll always be visible on the build bar
- The Tech requirements won't apply to existing saves, so they'll be available disregarding of this requirement
- Save compatible, but make a backup of your pre-submod save so you can come back to it


CHANGE LOG 06/01/25

- Fixed Prov Dreadnaught Tech requirement from being Trade Fed lv2 when it should've been at lv3
- Fixed hardpoint descriptions
- Added both ships to Skirmishes, require advanced/dedicated capital shipyards

CHANGE LOG 16/01/25

- Fixed missing text

CHANGE LOG 19/01/2025

- Updated harpoint file to match with current AOTCW patch
- Updated Adm. Trench's parameters tp match with current AOTCW patch (now he's a named hero and no longer a secondary hero)

CHANGE LOG 20/01/2025

- Swapped Trench's useless full salvo ability for barrage ability like Thrawn in OG FOC

CHANGELOG 24/01/2025

- Buffed Lucrehulks for making them attractive again
> They´re now basically a carrier nightmare, and will fill the battlefield with enourmous swarms of fighters for a long time period, being a even more serious threat (doesn´t affect lucrehulk defense stations for balancing reasons)
> also the lucrehulk droid control parameters were touched a bit, now it won´t get into combat and will sit back and supply fighters to the battlefield

CHANGELOG 06/02/2025

- updated hardpoint files
- updated recusant (normal variant)
> Removed Hyena Bombers from its garrison, as it wasn´t meant to have them in first place, this was also fixed in the official AOTCW patch

CHANGELOG 10/02/2025

- updated Providence (base variant)
#compliment: 1 hyena squadron per wave - 2 hyena squadron per wave as in the latest patch

CHANGELOG 20/02/2025

- Providence Dreadnaught
> Reduced Shielding from 40k --> 26k

CHANGELOG 16/04/2025

B I G U P D A T E

- ADDED:

=(Republic)=
- Legacy Command Ship (Role: Command Ship)
- Secutor Battle Carrier (Role: Battle/Endurance Carrier)
both buildable after researching Warships III
87 Comments
linusb*****ar 14 hours ago 
Hi, i was wondering if you could either add the imperator class star destroyer to this mod or make it compatible with the "Rise of The Imperator" submod?
Kurosu Sukafosu  [author] 14 Jul @ 7:40am 
that's more of a personal change, i find it easier to spot on the mini-galactic map
Sculptyre 12 Jul @ 11:13pm 
its reverting the colors tho from a dark blue to a light blue for CIS, you sure? Although I appreciate the fast response times
Kurosu Sukafosu  [author] 12 Jul @ 6:08pm 
surely just a visual bug bc of the text files, nothing to worry about
Sculptyre 12 Jul @ 5:57pm 
yo, with this mod it reduces my version to 1.1.0 instead of 1.1.6?
This mod is amazing! Any chance this will be updated for the no popcap increase version?
Cybertryx 27 Jun @ 1:03pm 
Ah ok so far i encountered like 1 being trench and that man got deleted by the whole fleet at once
Kurosu Sukafosu  [author] 27 Jun @ 11:47am 
the secutor broadside was just fixed, it happened bc a wrong spelling in the xml file, and the legacy's purpose its to stop the CIS' OP Providence Dreadnaughts
Cybertryx 27 Jun @ 11:42am 
So far the Secutor has made it its mission to go for broadsides at any given opportunity and the Legacy feels kinda too strong
dasnocap 26 Jun @ 7:37pm 
Not sure if this is an issue with another mod but the legacy/secutor lack a description have no limits nor a tech requirment good work still like the resucant and providence