Rivals of Aether

Rivals of Aether

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Mewtwo
   
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File Size
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2.199 MB
6 Jan @ 7:28am
7 May @ 8:32pm
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Mewtwo

Description
Mewtwo is a floaty glass cannon that makes use of a powerful projectile and trap to keep pressure on foes.

Based off of the smash ultimate Mewtwo, but with a new trap FSpecial and counter/absorber DSpecial, cleaner teleport cancels, and Shadowball not charging while you passively hold it.

NSpecial - Shadow Ball
- Press Special to prepare your Shadow Ball
- Press Special again to quickly fire it off
- The Shadow Ball is much stronger the more charge you have, shown in the UI Bar
- Gain Shadow Ball charge by damaging the opponent or absorbing projectiles with DSpecial
- Jump and shield cancelable with slight endlag
- The Future Sight Trap orbs will attach to Mewtwo while charging NSpecial
- Attached Future Sight orbs will be shot with the Shadow Ball

FSpecial - Disable / Future Sight
- Flinches grounded enemies, and attaches 2 Future Sight orbs
- If used on empty space, leaves a Future Sight Trap with 3 orbs on the stage
- Future Sight orbs explode after a delay, damaging any nearby player including Mewtwo
- If either player is knocked into a Future Sight trap, the player will be hit up and the orbs will attach to the player
- The orb explosions and trap will not save a galaxied player

DSpecial - Protect
- Absorbs projectiles, gaining Shadow Ball charge based on the damage absorbed
- Prevents melee attacks, pausing the enemy for a bit depending on the damage prevented

USpecial - Teleport
- Briefly disappear and reappear in a target direction
- Angleable up or down slightly via the C stick
- You slide with momentum a bit at the ending, allowing the move to be ledge canceled
- If attached Future Sight orbs would explode during the teleport startup, the explosion is delayed until the end of the teleport.
67 Comments
7axel7  [author] 7 May @ 8:52pm 
Yep, the latest rivals update caused some issues. I have fixed them now, and also added a buncha quality improvements!
Annathoth 2 May @ 10:28pm 
to add to the comment before me
idle, back air, and dash attack have their hurtboxes not placed properly so it's really small above and behind mewtwo
and the hurtboxes for dashing and jumping look like they were made for different animations, in jump mewtwos arms are out in the sprite but to the side in the hurtbox and dash is desynced and doesn't have the turn around animation
yukio0411 25 Apr @ 7:35pm 
There are places where the position of the hitbox is strange.
stand work Bair
welovehomeschool 31 Mar @ 7:59am 
can you add snapshots into this workshop page
7axel7  [author] 28 Feb @ 8:50pm 
There aren't any armor sprites, but there is an alt inspired by that vibe. No abyss or final smash yet, but chaos emeralds should work
Parchment 8 Feb @ 3:11pm 
Couple questions, 1, is there an armored alt costume? And 2. Is this compatible with other workshop items? (Final smash, kirby, chaos emeralds, koffing neutralizing Gass, abyss runes, etc)
7axel7  [author] 6 Feb @ 5:59pm 
Happy Birthday Mewtwo!
Aperson 6 Feb @ 2:05am 
Happy Birthday Mewtwo.
7axel7  [author] 30 Jan @ 2:15pm 
Thanks for the feedback! I've fixed the css slots, and will keep an eye on the move balancing and feel. Nspecial would definitely still be fine with less knockback yeah. I'm glad that I got lotsa feedback comparing my translations of issues with ultimate Mewtwo and things that don't fit into rivals well, since I think thats the real design challenge for characters like this
WilcoLatte 27 Jan @ 2:29pm 
Thank you for responding to me! I looked at your new patch for M2 that you did recently too.

As a response to what you said in your response: Thank you for clarifying the reasons behind a lot of your decisions about changing mewtwo from what it was in SSBU. I have not really entered the rivals workshop competitive scene or the base rivals scene, but I do follow the SSBU scene a decent bit. So I am going to trust you on your balancing choices.

I will also respect your choices on shadowball charging because you have obviously put a lot of thought into it. And, funny that I'm only realizing this now, I'm sure that the main reason that you made this change was to counteract the main, and lame, playstyle of SSBU mewtwo: Shawdowball camping. Which I strongly dislike. So I really need to give you more credit than I have so far.

A few things I want to add: After playing your mewtwo for a little while, I am realizing that the camera in Rivals- [1/5]