Project Zomboid

Project Zomboid

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Cat's eye in the dark
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7 Jan @ 2:18am
24 Jun @ 3:52am
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Cat's eye in the dark

Description
Build 42 has changed the way light sources are handled!
It's much, much better than Build 41!

But I felt that the pitch blackness of indoors without a light source was a bit too much for a game where you can't even feel around.

So this mod nominally strengthens the cat's eye trait, making the darkness of indoors a little more visible.
*There is an option that allows you to achieve the same effect even without the cat's eye trait.

You still need a proper light source.
It will never perform like night vision goggles.
In either case, the brightness is completely insufficient, so it's impossible to write books, maps, or do any other work that requires light.
The brightness has been adjusted to a level where fighting zombies is almost hopeless.

2025/6/24
- I was reading a book, so I turned the brightness down.
As a result, the brightness was reduced from 2 levels to 1 level.
Instead, the visible range of "Make it a little brighter" has been expanded.
- The event was changed from OnTick to OnPlayerMove for smoother operation.
If you load a save data indoors with no light source, this mod will not work and it will be completely dark.
It will start if you move your character even a little.

If you have any problems, please let me know in the comments.

Workshop ID: 3402513620
Mod ID: CatseyeInTheDark
23 Comments
コタツロ  [author] 14 Jul @ 10:01pm 
@Leo
Thank you for the greatest compliment!:steamhappy::steamhappy:
Leo 14 Jul @ 9:40am 
Your mod is an absolute life saver. You have made a gem of a mod. Couldn't play without it.
コタツロ  [author] 23 May @ 8:35pm 
@Weaver
Thank you for your comment!
That's right, games should be fun.:steamhappy:
We shouldn't have stress caused by entertainment like games.:steamsad:
Weaver 23 May @ 8:13pm 
Thanks for this one mate. There's a balance between realism and fun, and with no peaceable light sources, squinting IRL at the game was starting to irritate me.
コタツロ  [author] 20 May @ 10:03pm 
@Nesano
Thank you for your request.
I don't plan on using this mod outdoors in the future.
Personally, there are some great moonlit nights outdoors, and even a new moon isn't pitch black.
If the screen is too dark, you might want to re-examine your gamma settings, etc.
Even after changing these settings, it was still pitch black indoors with no faint light source, so I prepared this mod.
Nesano 20 May @ 6:56pm 
Is there a way to make this work for outside instead of indoors? I expect indoors to be pitch black without any light at all, but night in this game is unrealistically dark and makes it impossible to do things.
コタツロ  [author] 29 Jan @ 12:00am 
for ENGLISH
Thank you for reporting that it doesn't work.
I've done a full test and it's working fine on 42.2.0 as of today.
This mod simply checks that
1) the player is indoors.
2) the player has NightvisionTrait.
It has a simple structure that simply checks the results and adds a faint light source to the player's position or removes it when the player moves.
コタツロ  [author] 28 Jan @ 11:56pm 
@Араб
Спасибо, что сообщили о том, что это не работает.
Я провел полное тестирование, и на сегодняшний день все работает нормально на версии 42.2.0.
В этом моде просто
1) Игрок находится в помещении.
2) Проверьте NightvisionTrait
Он имеет простую структуру, которая просто добавляет слабый источник света к позиции игрока на основе результатов этой проверки и убирает его, когда игрок движется.
1x9 28 Jan @ 5:09am 
Не работает
コタツロ  [author] 27 Jan @ 4:25pm 
@Nexxus
gametitle screen or during the game, open "Options" in the main menu and look for the "MOD" tab.