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i think the main thing is that mutations allow you to have a build, hit play, and be in that build. TKs take much, much longer to be playing anything other than a baseline human that can punch hard or see in the dark. which is basically what you said for your first point. whenever i recommend qud to my friends, i always recommend they play mutants just so they dont get bored in the early death loop lmao
1. Mutants are very dynamic, and excel at keeping the game fresh across several playthroughs due to their randomness and wide variety of valid playstyles.
2. The community has a very high furry population, just saying lol
3. True kin lack considerable QoL mutants have, such as regeneration, night vision. and precognition
Feel free to reach out on steam or discord if you need any help coding or coming up with skills
@Detective Costeau I have some existing private cybernetic edits, I can post them thanks for the response and kind words!