Left 4 Dead 2

Left 4 Dead 2

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๐“—๐“ช๐“ป๐“ญ - ๐“ข๐“ฎ๐“ป๐“ฟ๐“ฎ๐“ป {๐•ฝ๐–Š๐–Ž๐–“๐–ˆ๐–†๐–—๐–“๐–†๐–™๐–Ž๐–”๐–“} [Eng]
By ะ’ะตะฟั€ัŒ
   
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Updated - (13.07.2025)

Update details are posted in group announcements and group chat!




{Melee weapon}



  • Melee weapons can be carried simultaneously with pistols.

Switching is done by using the secondary weapon selection key.



Melee weapons break:

  • When the weapon starts to break, the first warning will appear - Melee weapons start to break.
This means that you have a few strokes left until the last warning.

  • Then, a final warning appears - The melee weapon is almost broken.
This means that you have a few strokes left before breaking down.

  • Weapons break only from attacks on Infected People and Players.

  • Melee weapons are being repaired in the shelter.
If the Player brings a Melee Weapon to the shelter, it will be restored after loading the next chapter.



The chainsaw can be refilled using a canister:

  1. If you are equipped with a Chainsaw, you need to hold the canister in your hands and lower the sight down to refuel. After that, press the (E) key or (LMB).

  2. If the Chainsaw is lying on the floor, then you need to hold the canister in your hands and aim at the Chainsaw. After that, press the (E) key or (LMB).
If you want to throw the canister forward, you need to raise the scope above the horizon. Otherwise, instead of throwing the canister, refueling will begin.


  • At the start of the first chapter, Players are given RANDOM Hand-to-hand weapons and a pistol.

  • If a Player dies, they will appear in the next shelter with RANDOM Melee weapons and With a pistol.

  • When a Player dies, his Melee Weapon drops to the ground.



{Weapon}

  • Regular Pistols and Melee weapons can be carried simultaneously.
By pressing the secondary weapon selection key, you will switch between Pistols and Melee weapons.



  • Regular pistols:

Magazine capacity of one pistol - 10
Total stock - 100

It doesn't matter if you have two pistols or one, the total supply will always be 100 rounds.

You can only replenish ammo on a pistol FROM ANOTHER PISTOL.
(By finding a pistol on the map, or by picking it up from a deceased player)



  • Autoshotgun: (Spas, Benelli)
Benelli: The diameter of the scree has been increased, thereby reducing the effective range of hitting the target.

Spas: This weapon is loaded with a BULLET instead of buckshot!



  • Pump shotguns: (Chrome Shotgun, Pump Shotgun)
Chrome Shotgun: The diameter of the scree has been increased, thereby reducing the effective range of hitting the target.

Pump Shotgun: This weapon uses a BULLET instead of buckshot!



  • Grenade launcher:(Cannot replenish ammo)
The total supply of shells has been reduced.



  • M60 Light Machine Gun: (Cannot replenish ammo)
Tape capacity - 50
Total stock - 50

Important point: If you shoot the entire belt of 50 rounds, the character will throw away the machine gun and it will disappear.

Therefore, you cannot fire all the cartridges at once. Reload before the cartridges in the belt run out.



  • Scopeless Bolt Rifles: (AWP, Scout)
They do not differ from each other, all characteristics are the same.

  • Auto Rifles with optical sights: (Hunting Rifle, Military Sniper rifle)
They are no different from each other, all the characteristics are the same.

  • Assault rifles: (AK - 47, M16, SG - 552, SCAR)
They are no different from each other, all the characteristics are the same.

  • Submachine guns: (Uzi, MAC - 10, MP - 5)
They are no different from each other, all characteristics are the same.



  • The characteristics of all weapons have been changed.
(Rate of fire, damage, spread, etc.)
  • The number of cartridges in the magazine of all weapons has been reduced.
  • The total ammo supply of all weapons has been reduced.



{Grenades}



  • You can carry all 3 types of Grenades at the same time.

Switching between Grenades is done by using the throwing resource selection key.

  • Grenades can be thrown lying down.

To select a Grenade while lying down, press the corresponding key.

  • You can throw up both yourself and other players with a can of Vomit.

  • The number of Throwing resources on the map has been increased.
It makes sense to look through every corner. Resources appear where they did not exist before.
(Official maps only)



{Medicine}



  • You can carry a First Aid Kit and a Defibrillator at the same time.

Switching is done by using the first-aid kit selection key.

  • You can carry Adrenaline and Pills at the same time.

Switching is done with the Tablet selection key.


Resource characteristics:

  • Tablets add 40 units.
  • Adrenaline adds 20 units.
  • The first-aid kit restores 70 health points from the near-death state.
  • It takes a little time to get healthy from Pills and Adrenaline.

  • The first-aid kit treatment time is 7 seconds.
  • The player, after being revived with a Defibrillator, gains 1 xp.
  • The time to use the Defibrillator is 7 seconds.
  • After being revived by the Defibrillator, the Player needs 5 seconds. to get back on my feet.

  • The amount of medicine on the map has been increased.
It makes sense to look through every corner. Resources appear where they did not exist before. (Official maps only)



{Infected}




Tank:


  • The Tank's health has been increased to 18 thousand units.
  • The Tank can change the direction of the Stone throw at the very last moment if one of the Players is in a more advantageous position.
(You need to think that every Stone will fly towards you)
  • You won't be able to hide from a Tank on a vertical ladder.
The tank, climbing the stairs, will move you or get you from the jump.
  • Before throwing a Stone or hitting with a hand, the Tank will jump, thereby reducing the distance to the player.
  • The deflection angle of the Stone is reduced. The Stone is now more difficult to dodge.
  • Tank speed increased.
You can still run away from the Tank in a straight line, but at close range he can reach you using a jump.
  • The tank can break down the door to the Vault at the end of any chapter.
If there are still Survivors on the map, and you decide to hide from the Tank in a shelter, then after closing the door, the Tank needs 3-5 hits, after which he will break down the door.
  • The tank can appear in the first chapter of any Campaign.
  • In all finals, after the second wave there will be 2 Tanks.
The exception is the finale of the Horrible Rain and Arrival campaign.

  • If you break the Tank's stone with a firearm or melee weapon, the Player will receive a reward of 3 xp.
  • When the Tank dies, he will drop RANDOM item sets.




Witch:


  • A witch can break down any ordinary door.
  • If you do not kill the Witch within 7 seconds of the moment of Fright, then her Scream summons a large wave of the infected.
  • If you set the Witch on fire, then: She will burn in 25 seconds + her scream will cause a Wave of the infected + The speed of movement [both Sedentary and Wandering] increases.
  • The Witch can appear in the first chapter of any Campaign.
  • Regardless of the time of day, both a Wandering and a Sitting Witch can appear RANDOMLY, on absolutely all maps.
  • After the death of the Witch, a first aid kit drops out of her.
  • If you scare the Witch, she won't stop until she's killed all the Players.

  • After the Witch dies, she will drop RANDOM sets of items.


  • Witches' limit and spawning has been changed.

At a certain interval of game time, starting from the moment the first player leaves the shelter, 1 Witch will appear at a medium distance from the players.

The limit of Witches on the map is unlimited.

If you do not kill the Witch that appears, then, after the stated time interval, the next one will appear, etc.

In the first chapter of any campaign: Witches appear randomly. Each restart Witches will appear either at the stated interval or according to the vanilla system.

In finals: Witches appear at a stated interval until the rescuers are summoned. (After the rescuers are summoned, the Witches will stop spawning).




Special Infected:


  • All Special Infected have more health units.
  • Increased spawn frequency.
  • The Fatty limit has been increased.
  • The movement speed of the Smoker, Fat Man, and Spitter has been increased.
  • Smoker's Tongue health increased.
  • The recharge speed of the Smoker's Tongue is 8 seconds.
(Regardless of whether the attack was successful or not)
  • The smoker's health does not decrease when he grabs the tongue.

  • Smoker's smoke deals damage.
Every second of being in the cloud, the player will receive 2 unit. damage

If you are in the center of the cloud, the damage will be 3 units.


  • After the death of Special Infected or Tank, there is a small chance that one RANDOM item may drop.

When an item drops, a notification appears in the chat.




Common infected:


  • The number of infected on the map has been increased.
  • Movement speed has been increased.



{Other changes}



  • Help from the military.

At random intervals, a crate with useful items will land on the map.


  • The number of cars with alarms has increased.
  • Car alarms cause more infections.

  • Cars that the Tank can move EXPLODE.
  • A tank can blow up a car.
  • Players can blow up a car using: Fire, shooting, explosion and melee weapons.
Fragmentation and Incendiary rounds cause a car to explode in 2-5 shots.
  • Randomly, a car explosion can cause a wave of infected.

  • All actions are performed in first person.
Treatment of both yourself and players, raising the disabled, etc. You won't see what's happening around you. Players will have to be more responsible when it comes to covering.
  • Reverse friendly damage.
By shooting at players you will cause damage to yourself.
  • An incapacitated player can crawl.
  • You can only fail once.
After the first fall, the player sees a Black and White screen.
  • The maximum running speed is maintained up to 30 health units.
Below 30 e.z. the player begins to move more slowly.
  • If you die before the door to the Vault closes, then in the next chapter the player receives 1 HP.

  • Each chapter restart, the terrain will change randomly.
Some rooms open and close. Cars will appear in different places, including ones with alarms. Some routes will be blocked and you will have to take a detour.
  • The door to the shelter breaks when opened.

  • The option to Abort is disabled.
  • Notifications for the death of Players and Special Infected have been disabled.
  • Vocalizer lock is set.
When using more than 2 phrases in a row, the player receives a vocalizer lock for 10 seconds.
  • Free review disabled.
If you die, you will only be able to observe the players in first person.

  • New bot life system.
  1. Bots are always frozen. They do not use their resources under any circumstances.

  2. On the first chapter, Bots will be alive as long as players are in the starting area.

  3. Starting from the second chapter, the Bots will be alive as long as the door to the shelter is closed.

  4. If a Player quits the game during a playthrough, their Bot will be alive until it dies of its own accord due to in-game circumstances.

  5. Players can kill Bots themselves, if necessary. To do this, you need to write the command in the chat:
    !kill bot

    For convenience, you can bind killing bots to any key.

    To do this, write the following command in the console:
    bind "x" "say !kill bot"



{Drop}



Players have the opportunity to throw any object out of their hands.


In order to implement this action, you can use two methods:


1) Write a chat command:
/drop

2) Lock any key using the command:

bind "x" "say /drop"

(Instead of the letter "x", you specify the key you need)



{Modifications}



Players are given a choice of two Modifications for a comfortable game:

Attention: For proper operation, you must select ONLY ONE Modification that is most suitable for you.


1) Correct operation of the weapon


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270353193

This modification is intended only to correctly display all the characteristics of the weapon.

To work successfully, you just need to subscribe to the Modification before logging into the server.

Before going to play on other servers, I recommend unsubscribing from this add-on.

You can find a detailed description of the modification on its main page.




2) Correct operation of weapons + Control settings

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270347627

This modification is intended not only for the correct operation of the weapon, but also allows you to completely customize the control on the server for yourself.

Each grenade, defibrillator and pistols can be set to a separate key, allowing you to increase your functionality.

A detailed description and instructions can be found on the main page of the modification.