The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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巫师3改进mod
   
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Items (8)
The Ultimate Craftsman
Created by Somethingorother
Allows you to craft anything without the items or money required. This works both for items crafted via your inventory as well as items crafted through a blacksmith or other merchant. Disables requirements. May still only be able to craft things that are a...
无跌落伤害(no fall damage)
Created by jpvfsnrt
无跌落伤害,搬运自:https://www.nexusmods.com/witcher3/mods/352 方便于steamdeck安装使用,PC也可用。...
Fast travel from anywhere
Created by Gudamei
Fast travel from anywhere on the map. No need to waste time running to the signposts anymore. I would recommend only using it outside of quests while in the open world to not break questlines. Mod ported from nexusmod to steam workshop. Credit: https://www...
No weightlimit
Created by Gudamei
Sets weight to 0 at all times. Now you can carry ALL the things. Mod ported from nexusmod to steam workshop. Credit: https://www.nexusmods.com/witcher3/mods/7159...
Big League Gwent
Created by Somethingorother
Brings Gwent wagers with the merchants to the big leagues by increasing the maximum amount one can wager. Many Gwent games with merchants can go up to 1000 crowns or more. This mod is quite basic and I have not heavily tested yet as I do not actually play ...
次世代-终极装备改良 UltimateGearImprovementForNestGen
此mod仅适合手残党使用!仅适用于次世代,1.32会单独发布另一个版本。目前所有项目已基本添加完成,个别单独的装备我想起了是啥后面再补(我现在看见这东西就想吐...)。 初始套及个别装备在另一个mod里《 新猎魔人和遗物装备DLC 》 注:这是个大型修改mod,包含22套猎魔人及特殊遗物套装、28件配套的钢剑/银剑及特殊武器、12把十字弓。主要项目是增加抗性,看属性要看整体哈、不能只看单一词条。大部分装备抗性增加范围在30%-80%的样子,个别属性本身太烂的应该是翻倍;大部分武器增加范围在20%-35%的样...
Blood Trails
Created by ScoutBr0
This mod adds blood trails to every sword swing that connects to the enemy, leaving a very pretty bloody and circular trail. This feature was first seen on the 2015 GDC Demonstration of the game, but was for some reason absent from the game's release. This...
LOOTGoblin - Maximized Monster Loot Drops
Created by MiahTRT
This is a simple tweak mod that makes it so monsters will drop their entire possible inventory upon death. (Human loot pools unchanged) For example, if a monster can drop 1-3 teeth upon death, it will always drop 3 no matter what. Same goes for the maximum...