Total War: WARHAMMER III

Total War: WARHAMMER III

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Legendary Coast of Vampire - Vampire Coast 6.0
   
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File Size
Posted
Updated
9.224 MB
10 Jan @ 8:05am
29 Jul @ 11:10pm
46 Change Notes ( view )

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Legendary Coast of Vampire - Vampire Coast 6.0

Description
Sometimes, even in the Dead Sea, a living legend rises again.

This mod is designed to revive the Vampire Coast as a powerful naval faction that can compete with the power inflation introduced in the third game, shaking up the familiar campaign dynamics and making the game more exciting to play.

Now, the rulers of the ocean emerge from their long silence to threaten every coast.

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Features

1) Complete rework of all Vampire Coast faction military buildings and ship cabins.
2) Restored a building effects for major settlements income, which were originally provided in game second.

3) Coastal Raid Markers activated for all settlements with a port. (for players only)
- Vampire Coast players can now raid settlements directly from the ocean and return to their ships without delay.

4)
-Added "Deck Droppers (Bloated Corpse)" unit. (Its very shocking, so I couldn’t stop laughing every time)
-Added "Deck Gunners (Dead Man Singing)" unit. ( A "mini-gun" version of the Deck Gunners, based on data that existed in the game but was scrapped)
-Added "Pirated Hellhammer Cannon" (A regular version of the "Queen Bess")
-Added "Bloated Corpse (Bullet Sponge) unit. (A early core unit that can dramatically change the Vampire Coast’s battlefield tactics)
-Added "Bloated Corpse (Leadbelchers)" unit. (They are slow and fragile, but its firepower is utterly devastating)


5) Pirate Cove Enhanced
-Pirate Coves now have two building slots.
-Instead, as a penalty, each slot can only contain one building chain.

6) Ocean’s Tailstream (for players only)
-Added faction leader trait effects for the four major Vampire Coast Playable.
-All armies that remain at sea for more than two turns will receive a small movement bonus.
-Armies in storm zones immediately receive the highest level of movement bonuses.
-All effects disappear once armies land onshore.

7) "Richest Harbor" News and "Follower of the Pirate Cove" event (for players only)
-Every 5 turns, rumors will spread about the richest port settlements in the campaign.
-A Pirate Fleet Captain will now be recruited near one of the richest port settlements every 10 levels of your faction leader.

8) Treasure Hunt Mechanics Established
-Upon acquiring a treasure map, a random region owned by the player will spawn treasure hunt markers.
-One of the two markers is a decoy.
-However, interacting with the fake marker will restore the character’s movement points.

9) Luther Harkon’s Sail Graphics Restored
-Missing black color and emblem overlays have been applied.

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Attention

-It is strongly recommended to start a new campaign.
-While not incompatible with existing saves, you may need to demolish and rebuild buildings for proper functionality.


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Compatibility

-Incompatible with any Vampire Coast campaign mod.
-Compatible with mods that do not affect campaigns, buildings, or units (e.g., unit graphics).
-Not compatible with the "Building Progress Icon III" mod due to cultural building conflicts.

-Compatibility with Tabletop Caps and Warband Upgrade mods will be added in a future update.


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Submod

-Compatible with Gunfire of Abyss and its Submod. Both mods are required.
-Special thanks to mod creators.
Gunfire of Abyss (Vampire coast unit pack) by 梣
Legendary Coast of Vampire Gunfire of Abyss Compatibility mod by Das Boots.


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Future of this mod

At some point, or perhaps very soon, the Vampire Coast factions will receive an official rework.
Until then, hope you enjoy this mod.
54 Comments
Backmechuisa  [author] 17 Jul @ 4:36am 
@Cypher
Apart from adding a research speed bonus to the five technologies available at the start, there are no incompatible elements in the technology tree.
If any issues occur with other mods, it is highly likely that elements not mentioned in that mod's description are conflicting with this one.
Cypher 17 Jul @ 4:00am 
Does this mod affect the technology-tree?
Didn't read anything about it but it is not compatible with the better technology-mod.
Backmechuisa  [author] 16 Jul @ 12:27am 
Notice

The link to the submod for "Gunfire of Abyss" has been added.
Special thanks to 'Das Boots' and '梣' for creating the great mods.
Backmechuisa  [author] 2 Jul @ 8:30am 
New Update

1) Bloated Corpse (Leadbelchers) added.
- They are slow and fragile, but its firepower is utterly devastating.
- Included as a starting unit for "The Dreadfleet" Count Noctilus.
Remys de Rem 18 Jun @ 9:53am 
Need Gunfire of Abyss submod(
Zhong Xi Na 16 Jun @ 7:28pm 
@Red_Snuffy no it isnt, you will need to use the actual runcher launcher and use the unit size sql to increase the modded unit size.
Red_Snuffy 11 Jun @ 4:31pm 
Is this affected by True Unit Size?
Springtrap0915 27 May @ 9:00am 
Lets go thanks
Backmechuisa  [author] 23 May @ 10:15pm 
New Updates
Vampire Coast Confederation System Added
-Defeating a faction leader allows confederation. (like nosca, greenskins, ogre kingdom)
Springtrap0915 23 May @ 11:26am 
Does this mod allow confederation between the legendary lords? Because I want that.