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Felsen
   
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42.262 MB
10 Jan @ 4:38pm
7 Feb @ 2:10pm
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Felsen

In 3 collections by RockEmblem
Rockin' Roster
81 items
My Favorite Guys
195 items
Rock's OCs
6 items
Description
The cybernetically enhanced veteran.

GIMMICK: VARIABLE SPECIALS
She has 3 available variants for each special (like the Mii Fighters in Smash Bros), which she can choose using her Taunt. The variants used by default are all Variant 1. Variant 1 is focused around zoning, Variant 2 is focused around aggressive play, and Variant 3 is for being a big obnoxious bully, although with a higher skill floor compared to the other two.

TAUNT: PROSTHETIC CHANGE
Since her limbs are advanced prosthetics, she can change their function and attachments at will. Taunting opens up a menu, which shows the Specials currently equipped, in the following order: Neutral Special, Side Special, Up Special, Down Special, and Pummel Special. Inputting Attack, Special, or Shield will change the special in that order. Attack will change the chosen special to Variant 1, Special to Variant 2, and Shield to Variant 3.

NEUTRAL SPECIALS

VARIANT 1: MACHINE FOR D.E.A.T.H.
Machine for Destroying Enemies and Trampling Hoes is an arm cannon which shoots out a chargeable energy blast. The more charge it has, the faster, larger, and stronger it is. While charging, you may input Attack to do a slash with the blade at the bottom of the cannon; this will cancel the charge, but is quite fast and swats enemies away.
+Strongest
+Projectile
-Needs to be charged to be most effective
-Long endlag

VARIANT 2: PALM BLASTERS
Rapid-fire a series of weak but fast lasers. They do no knockback, but their damage racks up really fast. Basically Fox lasers, but not the Melee ones.
+Fast
-Doesn't cause knockback or stun

VARIANT 3: LABRYS STANCE
Generate a shield and axe, assuming a defensive stance. For a brief moment, deflect projectiles and parry attacks, yielding a powerful axe slash as a counterattack. Alternatively, release the Special button to immediately perform a heavy axe slash. A well-timed strike will completely bypass the opponent's shield.
+Counter
+Reflector
-Fairly predictable
-The least range out of all Neutral Specials

SIDE SPECIALS

VARIANT 1: LIGHTNING JAVELIN
Shoot an energy bullet that stays in the air for a moment, then falls down at an angle, stunning enemies that contact it. The javelin can be delayed in the air by holding down the Special button. Will make you feel cool as ♥♥♥♥ for landing the most basic combo.
+Versatile; can be used to zone the opponent out or to combo them
-Keeping it active sacrifices all specials and upwards attacks (for some reason holding down Special will not allow Up inputs)

VARIANT 2: RAPACE NERYO-CHAGI
Dash forward a blistering speed; when an enemy's in front of her, she will launch them out of the way with a spinning kick, which changes depending on whether she's grounded or not. The grounded kick will launch them upwards, setting them up for a combo, while the aerial kick will spike them straight down. Hella strong spike too. Kinda makes you think you are playing Captain Falcon.
+Very fast
+Amazing at horizontal recoveries
+Combo starter
+The spike is a very strong air finisher
-Very lengthy endlag

VARIANT 3: KOUGAN VAPORIZER
Lunging command grab that tanks hits. While grounded, grab the opponent and crush them, dealing massive damage and KOing easily at high percents. While in the air, drag down the opponent, smashing them into the ground on landing and popping them out for a follow up. Can be angled up or down. The funniest one side special.
+Armoured
+Ignores Shields
+The best damage out of all the Side Special options
+Best at KOing opponents (with the grounded version, and gimmicky self-destructs by dragging the opponent into the blast zone with the aerial version, although it only works against characters with a bad recovery)
-Longest startup
-Is not armoured on startup
-Lengthy endlag

UP SPECIALS

VARIANT 1: ANSHAR BOOTS
Flight. Move freely in the air for a few moments. Can be cancelled into any attack.
+Easy to use
+Great movement
+Helps in combos
-Can get hit out of it easily

VARIANT 2: RAGING SERPENT
Blazing uppercut that grabs any enemy on its way and finishes them off with an explosion that launches them upwards. You can pretend you are playing Captain Falcon with this one.
+Ignores Shields
+Best to KO from the top blastzone
-Lacks the vertical reach of the other two Up Specials

VARIANT 3: AEGIS LARIAT
An ascending shield bash, with next to no horizontal drift, but makes up for it by being practically invincible on startup. Can be reversed on startup, so you can kinda pretend you are playing Melee Marth or something.
+Armoured
+Can KO from the side by hitting with a reverse Up Special
-The worst endlag out of all the Up Specials
-The worst horizontal drift out of all the Up Specials

DOWN SPECIALS

VARIANT 1: DENKI TRAP
While grounded, place a trap on the ground, which can sense all the way to the top if there's an opponent. Upon being activated, it shoots itself upwards. While in the air, place the trap in front, which senses horizontally in front of it, shooting itself out forwards upon being triggered. Each version has a flat 4 second cooldown. It's a fairly small pair of projectiles, but no one likes dealing with mines. Ask someone who's had to play against Snake.
+Cover up different approach angles remotely
+Can be used to control the stage
+Can lead to combos and KOs
-Weak base damage
-Has a cooldown, and thus cannot be used constantly

VARIANT 2: BLADE INSTALL
Gives Felsen a blade, changing all her normal attacks. Better range, and deals great damage at the tip, but have generally more startup and has weaker sourspots at the center of the blade.
+More overall range
+Could deal more overall damage with tipper hits
-Needs precise spacing to get the most out of it
-Most attacks are a bit slower to come out than their normal counterparts

VARIANT 3: DIVING FLAMES
Ride the flames and dive forwards while grounded, or downwards while in the air. The aerial version can be slightly angled by holding Up or Down, and can be jump cancelled on hit. If the Captain Falcon comparison wasn't clear enough.
+The only Down Special that boosts movement in any way.

PUMMEL SPECIALS

VARIANT 1: LAMBDA ABSORB
Rrestore 4 of your own damage, and toss the opponent away.
+The only way to heal your own damage.

VARIANT 2: OMEGA RUSH
Drag the opponent across the entire platform and launch them off when it hits a ledge. Deals more damage the more distance it covered. Has the most swag.
+The most damaging option.

VARIANT 3: PSI STRIKE
Lift the opponent up and completely freeze them for a moment, leaving them completely open for a follow up.
+Most versatile option.

ULTRA: RENDING GEYSER
Felsen puts her hand up and charges it with energy, violently slamming her fist beneath. She's so strong that she can even do it in the air.

OTHER NOTES:
All aerials have extended landing lag, which is automatically cancelled if the aerial actually hit the opponent before landing.

LAP Compatible
Z_Felsen
3 Comments
Erans  [developer] 6 Mar @ 9:11am 
i forgot it comment on her but she's absolutely sick.
ChromePanther 13 Jan @ 10:08pm 
aint gonna lie this character has the best color palette and animation ive seen lol
Gryyi 11 Jan @ 9:34pm 
This is easily in my top 10.
Damn you cooked!