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opened the file KilometersToPreferredUnitsPatch.cs,
and changed this line:
bool isAltPressed = Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt);
to this line:
bool isAltPressed = Input.GetKey(KeyCode.End);
Now I can use the End key instead of LeftAlt, works perfectly, thanks a lot !
<Steam Library path>\SteamApps\workshop\content\494840\3405289645\Source
where you'll find the C# scripts. I'm not 100% on what the file was called, but it should be something like "KilometersToPreferedUnitsPatcher.cs", but it could also be in the helper. Just look for "KeyCode.Alt" and change it to whatever Unity KeyCode [docs.unity3d.com] you want to use.
Feel free to report back if something is unclear. Though I can't really get much more specific until this Sunday, since I'm currently nowhere near my workstation. ;)