Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Germany has HE-111
   
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21.958 MB
11 Jan @ 3:35pm
14 Jan @ 9:04pm
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Germany has HE-111

Description
V1.1 Based on CBP mod. Workaround to Enable Heinkel HE-111 for Germans, Romans, Spanish and Dutch. British, Americans, French and Russians have Lancaster Bomber. All others use Mitchell as default bomber (i.e no Aztec HE111s). Reskins Tiger 2 to Tiger 1.

IMPORTANT: Installation Instructions
If using the the Community Balance Patch Mod (CBP) UNLOAD it as this is in the mod already!!

1. Enable the mod via the Steam workshop
2, Start the game > Tools & Extras > Steam Workshop.
3. Enable "Germany has HE-111".
6. Disable ALL OTHER MODS also CBP(You can try adding other mods back later after mod operation is confirmed) . Reload Assets.
4. To see if HE-111s appear correctly, create a new quick battle game starting in the Modern Age with either Germans, Romans, Spanish, Greeks, Turks and Dutch as the player.
3. Build an Airport
4. Build some Bombers and launch them

If HE-111s appear instead of B-25 Mitchells,
the game is CORRECTLY recognizing the mod.
You are DONE, Play the game!


===============================================================

If Mitchells still appear instead of HE-111s,
the game is NOT correctly recognizing the mod.
(try reloading assets, even rebooting your computer)

ELSE You must install MANUALLY (not unexpected as Rise of Nations can be persnickety)

This guide assumes basic computer knowledge of finding folder locations and of copying files to include BACKING UP copies of files before you overwrite them!
(You can also just back up the the whole 2.8+ gig Ron install folder by copying it to a safe place and copy it back if needed).

1. Locate your steam workshop file folder
(ie in X:\MySteamInstallPath\steamapps\workshop\content\287450\34056488110).
2. Inside the folder named "3405648811" and copy the CONTENTS of "Germany has HE-111" folder you'll find inside.
3. Go to your Rise of Nations game folder and paste the the CONTENTS of "Germany has HE-111" folder into it.
4. Overwrite anything it asks you to, (backed up,right?)
6. Start the game > Tools & Extras > Steam Workshop.
6. "Disable "Germany has HE-111" as you have copied it into the main game folder.
7. At this point you should be done and ready to play the game

----------------------------
UNINSTALL
Replace the overwritten files from your folders in "4" above with your backups (or just copy back the whole RON install folder if you did that).

------------------------------
Credits
MHLoppy and the team behind the Community Balance Patch (CBP) for Rise of Nations
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2287791153&searchtext=
Rise of Panzers: ODA 1.0 (TaP) Using Tiger 1 skin
By: "One_Dead_Angel" aka "One_Dead_Villy" aka Ray Tang
Date: Aug 8, 2004
Unit35 for the Tiger I model
Forums at HeavenGames to include
https://ron.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=10,6173,,10
https://ron.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=10&tn=1074
see WhiteKnightVT post21 / 24
https://ron.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=10&tn=1060


==========================================================================
EXTRA STUFF for modding

You can use the files to make your own Germany gets HE111 mods if desired, information further below.
balance.xml is a file generated from the CBP mod

You can use the files to make your own Germany gets HE111 mods if desired, information further below.

FILES CHANGED
There are only 6 files
(CBP files not included in count):

...\Rise of Nations\Art\kingtiger.BH3
...\Rise of Nations\Art\kingtiger.tga
...\Rise of Nations\Data\help.xml
...\Rise of Nations\Data\help.xml.9
...\Rise of Nations\Data\unitrules.xml
...\Rise of Nations\Data\unit_graphics.xml

---------------------------

Data\help.xml and help.xml.9:

From
British Unique {Bomber Aircraft}
To
Heavy {Bomber Aircraft}

(Appears as "Heavy Bomber Aircraft" in description at the Airport

(While "Heavy" is more nationally generic than British Unique," considering multiple country assignments of the Lancaster in the mod, Aircraft will still appear labeled as "Lancaster" to avoid issues elsewhere)

Files changed (see respective files for complete example):
Data\unitrules.xml:

<NAME>LANCASTER
from British only
<TRIBE_MASK>000000000010000000000000</TRIBE_MASK>
to
<TRIBE_MASK>000100000010110000000000</TRIBE_MASK>
( allows '1' British Americans, French and Russians to use LANCASTER in place of BOMBER)

<NAME>BOMBER
from
<TRIBE_MASK>111111111101111111111111</TRIBE_MASK>
to
<TRIBE_MASK>111011111101001111111111</TRIBE_MASK>
(these nations '1' will use either B25 or He111 as per their cultural group)


Reworked sections for bomber assignments to national groups:
(see data\unit_graphics.xml file for complete changes as added new sections of which only the first line is posted)
Data\unit_graphics.xml:

"BOMBER-DEFAULT-AGE0" model=".\art\bomber_german.bh3" texture=".\art\bomber_german.tga"
"BOMBER-AMERICAN-AGE0" model=".\art\bomber_german.bh3" texture=".\art\bomber_german.tga"
"BOMBER-ASIAN-AGE0" model=".\art\bomber_german.bh3" texture=".\art\bomber_german.tga"
"BOMBER-ARAB-AGE0" model=".\art\bomber.bh3" texture=".\art\B-25.tga"

European [DEFAULT] Germans, Dutch, Egyptians, Greeks, Romans, Spanish, Turks (HE111; in order for the Germans to get the HE111 all these nations have to have it as well because they are in the "DEFAULT" group.
However LANCASTER has been assigned to British, and also to (USA) Americans, French, and Russians)

American [AMERICAN] Aztecs, Inca, Maya (B25 About time, we are Americans too!)
Arab [ARAB] Bantu, Nubians (B25 happy with what we got)
Asian [ASIAN] Chinese, Japanese, Koreans, Mongols ( HE111, appropriate as Japan was the big AXIS player and if you squint, the He111 resembles a Betty bomber)

East Indian [INDIA] Indians, Persians (B25, historically these nations under Allied influence)

Iroquois [NA] Iroquois, Lakota (B25 historically these nations WERE the Allies)

Cultural entries
Changeing ...-DEFAULT... to ASIAN, and asign it a new skin and/or model.

The cultural-related ,xml entries:
-DEFAULT (European)
-ASIAN
-ARAB (African)
-AMERICAN
-NA (Native North Americans)
https://ron.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=10&tn=5022



===========================================================================
REFERENCE
You can make a unit unique to another nation in the tribe mask entry for the unit - that is the line of ones and zeros in data\unitrules.xml.
https://ron.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=10,6173,,10
Nations' tribe masks are:

100000000000000000000000 Persians
010000000000000000000000 Dutch
001000000000000000000000 Indians
000100000000000000000000 American
000010000000000000000000 Lakota
000001000000000000000000 Iroquois
000000100000000000000000 Mongols
000000010000000000000000 Koreans
000000001000000000000000 Japanesse
000000000100000000000000 Chinese
000000000010000000000000 Russians
000000000001000000000000 Germans
000000000000100000000000 British
000000000000010000000000 French
000000000000001000000000 Spanish
000000000000000100000000 Turks
000000000000000010000000 Egyptians
000000000000000001000000 Romans
000000000000000000100000 Greeks
000000000000000000010000 Nubians
000000000000000000001000 Bantu
000000000000000000000100 Inca
000000000000000000000010 Maya
000000000000000000000001 Aztecs