Left 4 Dead 2

Left 4 Dead 2

440 ratings
Deployable Minigun
   
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Game Content: Weapons, Scripts, Textures
Game Modes: Single Player, Co-op
File Size
Posted
Updated
702.750 KB
11 Jan @ 10:57pm
13 Jan @ 3:24pm
3 Change Notes ( view )

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Deployable Minigun

Description
Replaces the explosive ammo upgrade with a deployable minigun.

Advantages
+ Lets you put miniguns wherever the hell you want, I mean how cool is that?
+ Great for holding down a choke point
+ Can be picked up by shoving the gun, letting you redeploy it in a better location
+ The formerly near useless explosive ammo now has a reason to be carried instead of a medkit
+ Has a custom texture to show that it's a minigun
+ You can pick up existing 50.Cal guns and move them around

Disadvantages
- NONE
- Except that you can't use explosive ammo with this mod enabled
110 Comments
Geebanger0  [author] 23 Jun @ 12:03am 
Not saying it couldn't be done. It's possible to add disadvantages to it, but there's no point. You'd still always have the option of abusing the gun to block off doorways, etc. If you have the self restraint to avoid doing that, then you've probably also got the self restraint to avoid picking it up after you deploy it, and just treat it like a single use item.
obaque 22 Jun @ 9:14am 
Oh, well i see then. Thanks!
Geebanger0  [author] 21 Jun @ 12:57am 
The point is to make things too easy. It's a minigun. Even if you don't shoot a single bullet from it, you can use it to permanently seal off entryways, or stack them to make a staircase up to the skybox where nothing can hit you.

If you make it unable to be moved, it becomes significantly less user friendly and potentially game breaking in a bad way. Sometimes the gun doesn't deploy where you want it to, so it would be instantly wasted. Other times it deploys inside the player, so you get stuck and can't move. Giving it limited ammo or a movement speed penalty (which I'm not sure is possible) won't fix the inherently overpowered nature of being able to place a solid wall wherever you want.
obaque 21 Jun @ 12:44am 
Can someone make a version with more disadvantages? this is a really cool idea, but i feel like it makes things way too easy. Like not having unlimited ammo, not being able to move it around (so choose wisely), and perhaps if you are able to move it around, then at least walk slower when you do.

I don't know but I would really like this. Anyways, great mod!
Geebanger0  [author] 11 Jun @ 2:04am 
The custom texture only applies to the box before it's deployed. The minigun itself is the same as vanilla. Other players will see the box with regular vanilla textures if they don't have the mod installed. It's just so if you've got a mod collection you wanna share with someone and this is in it, they'll see that the ammo box contains a minigun so they don't deploy it and get a surprise.
Doakes 10 Jun @ 11:35am 
is the custom texture only the box itself and not the deployed minigun? I'm just curious how this could work when running a local server and if other players would now see a missing texture for the box and/or the deployed gun
Geebanger0  [author] 3 Jun @ 8:50pm 
I could make it single use but then you’re fucked if you get stuck inside it
Stranger 3 Jun @ 8:10pm 
You know what? Its actually looks and plays like something that as valuable as medkit due to being very useful in certain situations such as final chapter holdout or encounter with the tank since its ammo are slowing him down significantly and deals A LOT of damage while not forcing player to reload every three seconds. The only issue that won't allow it to become official is it's unlimited redeployment instead of being a single use item.
mizouri 21 May @ 1:58am 
JUDGE.. JURY.. EXECUTIONER!!!
Geebanger0  [author] 7 May @ 4:29am 
oh nice