Left 4 Dead 2

Left 4 Dead 2

Deployable Minigun
110 Comments
Geebanger0  [author] 23 Jun @ 12:03am 
Not saying it couldn't be done. It's possible to add disadvantages to it, but there's no point. You'd still always have the option of abusing the gun to block off doorways, etc. If you have the self restraint to avoid doing that, then you've probably also got the self restraint to avoid picking it up after you deploy it, and just treat it like a single use item.
obaque 22 Jun @ 9:14am 
Oh, well i see then. Thanks!
Geebanger0  [author] 21 Jun @ 12:57am 
The point is to make things too easy. It's a minigun. Even if you don't shoot a single bullet from it, you can use it to permanently seal off entryways, or stack them to make a staircase up to the skybox where nothing can hit you.

If you make it unable to be moved, it becomes significantly less user friendly and potentially game breaking in a bad way. Sometimes the gun doesn't deploy where you want it to, so it would be instantly wasted. Other times it deploys inside the player, so you get stuck and can't move. Giving it limited ammo or a movement speed penalty (which I'm not sure is possible) won't fix the inherently overpowered nature of being able to place a solid wall wherever you want.
obaque 21 Jun @ 12:44am 
Can someone make a version with more disadvantages? this is a really cool idea, but i feel like it makes things way too easy. Like not having unlimited ammo, not being able to move it around (so choose wisely), and perhaps if you are able to move it around, then at least walk slower when you do.

I don't know but I would really like this. Anyways, great mod!
Geebanger0  [author] 11 Jun @ 2:04am 
The custom texture only applies to the box before it's deployed. The minigun itself is the same as vanilla. Other players will see the box with regular vanilla textures if they don't have the mod installed. It's just so if you've got a mod collection you wanna share with someone and this is in it, they'll see that the ammo box contains a minigun so they don't deploy it and get a surprise.
Doakes 10 Jun @ 11:35am 
is the custom texture only the box itself and not the deployed minigun? I'm just curious how this could work when running a local server and if other players would now see a missing texture for the box and/or the deployed gun
Geebanger0  [author] 3 Jun @ 8:50pm 
I could make it single use but then you’re fucked if you get stuck inside it
Stranger 3 Jun @ 8:10pm 
You know what? Its actually looks and plays like something that as valuable as medkit due to being very useful in certain situations such as final chapter holdout or encounter with the tank since its ammo are slowing him down significantly and deals A LOT of damage while not forcing player to reload every three seconds. The only issue that won't allow it to become official is it's unlimited redeployment instead of being a single use item.
mizouri 21 May @ 1:58am 
JUDGE.. JURY.. EXECUTIONER!!!
Geebanger0  [author] 7 May @ 4:29am 
oh nice
Dusk Holloway 7 May @ 2:49am 
Thanks for the mod man, it allowed me to make this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477373966
Geebanger0  [author] 6 May @ 3:54pm 
Nice
Pwnage Peanut 6 May @ 12:23pm 
Pwnage Peanut 4 May @ 3:40pm 
Nvm I was being dumb
Geebanger0  [author] 22 Apr @ 1:24am 
:VBCOOL:
8ceptonix 22 Apr @ 12:14am 
GOAT mod
⁑⃣Ⅾ 13 Apr @ 4:03am 
Finales easier :bar_lucky:
T626 6 Apr @ 12:33pm 
@Geebanger0 Status Update: I was able to find a solution to the already stationed, randomized miniguns that are at finales. Turns out you just have to have the https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2943492706&searchtext=mounted+gun+randomizer mod much higher up in your addon inventory than your two deployable minigun mods.
T626 6 Apr @ 9:54am 
@Geebanger0 However, there just Two Glaring Flaws: 1.) When you look down at the ground, your character becomes immobilized within the newly placed minigun. Which is an older issue. And 2.) is when I reached the Plantation House Finale, instead of there being an already stationed and randomized minigun there; there was Absolutely Nothing: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459321025 . None of three mods glow red and conflict with each other; so the problem must be some kind of coding error in one of the 3.
T626 6 Apr @ 9:40am 
@Geebanger0 Okay so, after playing through the entire Swamp Fever campaign with my all 8 survivor sourcemod and all three minigun mods: your deployable minigun mods and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2943492706&searchtext=mounted+gun+randomizer . I discovered that both of your mods work perfectly the same.
T626 5 Apr @ 1:11pm 
I'll test it out right away, and report back to you.
Geebanger0  [author] 5 Apr @ 1:09pm 
have you tested it and it doesnt work?
T626 5 Apr @ 12:08pm 
@Geebanger0 Can both of your deployable minigun mods work compatibly alongside https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2943492706&searchtext=mounted+gun+randomizer?? I just wanted to know.
Antares_Pixel 23 Mar @ 1:50am 
Imagine if he added a deployable jukebox
Milcoенг 3 Mar @ 10:16pm 
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NVBMVBMVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
Geebanger0  [author] 1 Mar @ 11:37am 
which map
Ostry_Gulasz 768 1 Mar @ 9:29am 
I can't place the minigun in custom maps! mod broken:steamsad:
794redfield 18 Feb @ 9:40pm 
There is in fact a 2nd Disadvantage to using this.
As soon as you subscribe to the mod, you start to swear that "Explosive Ammo" becomes a lot rarer then it used to be.
虎蛇 17 Feb @ 7:55am 
Overall this mod is pretty good. But found two problems, when I am using the minigun, another player can take it. If I had a upgradepack in my backpack, I didn't get two when I pushed it, but the minigun was gone. If you can fix these problems and win prizes, it will be perfect.
Geebanger0  [author] 31 Jan @ 10:15am 
but then you couldnt tell em apart
PEACEandLOVE 30 Jan @ 7:51am 
Please make the cannister green on this one too
kurochama 23 Jan @ 11:10pm 
@Spirty , use a bot mod that can make bots deploy upgrade pack then. But bots probably will just deploy them immediately after they get the upgrade packs.
Geebanger0  [author] 23 Jan @ 10:51pm 
because bots dont deploy ammo packs by default, and this is basically just a reskinned ammo pack
Critas 23 Jan @ 10:50pm 
why can't bots use dis
Critas 22 Jan @ 3:34am 
game breaking bug
Geebanger0  [author] 22 Jan @ 3:02am 
no
Geebanger0  [author] 22 Jan @ 2:01am 
You can also place deployable miniguns on deployable miniguns
kurochama 22 Jan @ 2:00am 
@Spirty , you can try to place it on a witch next time, or on a radio :steamhappy:
Geebanger0  [author] 22 Jan @ 1:57am 
why would you do that tho
Critas 21 Jan @ 10:47pm 
when I place it on the mic in dead carnival it crashes my game
Samcity 18 Jan @ 7:38pm 
no sweat man. regarding inventory mods; no throwable slot edit, hold only items like chompski and gasoline are now storable, one new weapon in the map is deployable ammo, there is a plethora of stuff going on there so.

however ive got bot addons, one change is bots look for throwables, and bots give players throwables. im not sure if the two functions are in the same addon however im willing to bet i start there and work down. could always be that the aforementioned item to inventory changes are having a negative side effects.

ill share what i find out if im smart enough to figure it out in the end :)
Geebanger0  [author] 18 Jan @ 7:29pm 
yeah ive never had that bug before, unless maybe you got something that changes which slot the throwables go it
Samcity 18 Jan @ 7:25pm 
hey im not sure if a bug im experiencing has been mentioned before yet?

upon using ammo to deploy a turret, throwables get eaten up. as in, any time i select a throwable its just gone forever lmao.
its definitely a bug on my end, ive got quite a few vscripts on hand. ill try to work on repeating the bug and perhaps share some useful info about it, though if any pointers are offered ill gladly take em :)

oh btw, game changer of a mod here. so many areas open up to strategy during the campaign. love this to bits!
刚买游戏的萌新 18 Jan @ 11:44am 
nice
Geebanger0  [author] 17 Jan @ 3:43pm 
this is the mounted gun script. if you want the minigun its here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3406655201
MyNameIsJeff 17 Jan @ 2:46pm 
Bruh there don't seem to be any script for the mounted guns
MyNameIsJeff 17 Jan @ 12:13pm 
Oh wow, dude. That is actually an eye-opener. Guess I should've done some actual comparing. Hmm, I still want to use the M2 though so I guess I'm downloading a script if there is. Thank you so much for the data!
Geebanger0  [author] 17 Jan @ 12:00am 
i hate how shit the M2 is so I made another mod that makes it better
Geebanger0  [author] 16 Jan @ 11:59pm 
Its actually way inferior

M134 can fire for 20 seconds and needs 3 seconds to cool down afterwards. It does have a 1 second wind up time, but you can negate that by tap firing or tapping M1 regularly when not firing.

M2 can fire for 15 seconds and needs 45 seconds to cool down. It has no wind up time, but you spend as much time in cool down for a single second of fire as the M134 does for 20 seconds. It also has half the DPS of the M134. It takes 1 M2 bullet to kill a common infected, whereas you'd need 2 with the M134. However, the M134 fires 3 times as many bullets per second, so you've got better odds of landing 2 bullets with the faster fire rate than 1 bullet and a slower fire rate, especially at a distance.

That being said, the M2 looks cooler so it's the better choice
MyNameIsJeff 16 Jan @ 10:14pm 
I'm downloading this one because the M2 is way superior to the M134 due to the lack of windup