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If you make it unable to be moved, it becomes significantly less user friendly and potentially game breaking in a bad way. Sometimes the gun doesn't deploy where you want it to, so it would be instantly wasted. Other times it deploys inside the player, so you get stuck and can't move. Giving it limited ammo or a movement speed penalty (which I'm not sure is possible) won't fix the inherently overpowered nature of being able to place a solid wall wherever you want.
I don't know but I would really like this. Anyways, great mod!
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As soon as you subscribe to the mod, you start to swear that "Explosive Ammo" becomes a lot rarer then it used to be.
however ive got bot addons, one change is bots look for throwables, and bots give players throwables. im not sure if the two functions are in the same addon however im willing to bet i start there and work down. could always be that the aforementioned item to inventory changes are having a negative side effects.
ill share what i find out if im smart enough to figure it out in the end :)
upon using ammo to deploy a turret, throwables get eaten up. as in, any time i select a throwable its just gone forever lmao.
its definitely a bug on my end, ive got quite a few vscripts on hand. ill try to work on repeating the bug and perhaps share some useful info about it, though if any pointers are offered ill gladly take em :)
oh btw, game changer of a mod here. so many areas open up to strategy during the campaign. love this to bits!
M134 can fire for 20 seconds and needs 3 seconds to cool down afterwards. It does have a 1 second wind up time, but you can negate that by tap firing or tapping M1 regularly when not firing.
M2 can fire for 15 seconds and needs 45 seconds to cool down. It has no wind up time, but you spend as much time in cool down for a single second of fire as the M134 does for 20 seconds. It also has half the DPS of the M134. It takes 1 M2 bullet to kill a common infected, whereas you'd need 2 with the M134. However, the M134 fires 3 times as many bullets per second, so you've got better odds of landing 2 bullets with the faster fire rate than 1 bullet and a slower fire rate, especially at a distance.
That being said, the M2 looks cooler so it's the better choice