The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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[REP+] Custom Сhallenges Pack (107 Сhallenges)
   
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Tags: Lua, Challenges
File Size
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96.790 KB
12 Jan @ 9:46am
2 Aug @ 6:50pm
9 Change Notes ( view )

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[REP+] Custom Сhallenges Pack (107 Сhallenges)

Description
FAQ:
A is the question, B is the answer.

A: How many challenges are there?
B: Initially, there were fewer challenges planned, then their number was increased several times, and now in the current version there are 107 of them.

A: Are there any requirements for completing the challenges?
B: All challenges were created in such a way that they could be completed without using additional tools, and also so that they looked like they complemented the existing challenges in the game.

A: Can I run this on another DLC?
B: These challenges were made for the Repentance+ version of the game and, accordingly, are intended for use in this edition of the game. Of course, you can run them on earlier versions, but there will be differences in the items used in these challenges.

A: Will new challenges be added?
B: It all depends on whether there is a need for it and if there is a need to add new challenges suggested by players.

A: Can I suggest my own ideas for challenges in this mod?
B: Yes, you can suggest your ideas. If your suggestion is complex and involves coding, you may have to show how to implement it through challenges if you are sure it is feasible.

A: What is the difficulty level of these challenges?
B: The challenges have a medium difficulty level, suitable for players of different experience. Some combinations look cool and may seem easy, and some combinations were put together specifically for certain criteria. To make it more difficult, special rooms were removed, such as the gold room, the store, etc., so that it was not too easy, and in some challenges, it is even forbidden to pick up items. Overall, this mod was created not so much to make the game more difficult, but to give the opportunity to play with different combinations of items that are rarely or even impossible to put together.

A: Why can't you pick up items or open some chests in some challenges?
B: These restrictions are introduced specifically so that you can complete the challenge only with a given set of items. Most of these combinations can be quite easy to start, so this was added mainly to balance the gameplay.

A: Why does the 33rd challenge look so easy and has no restrictions?
B: This challenge was designed this way. Its name speaks for itself.

A: Why are the combinations in some challenges similar to existing ones?
B: Challenges numbered 1, 3, 22, and 26 are made as a continuation or second part of existing ones. They have a similar set of items, but more elements have been added than in the original versions.

A: Why do some combinations contain a lot of items?
B: As you can see, these combinations have thematic items. These sets were created because I got tired of collecting these items every time in an improvised sandbox mode. In addition, many combinations were forgotten over time, so it was decided to keep them like this.

A: Are there any auxiliary items for challenges in the mod?
B: The challenges are designed so that they can be completed without these items. If a combination of items was created that does not shoot, and the character is prohibited from shooting, then one of the items is given that allows you to break or somehow pass through obstacles. Without these items, you would not be able to get through certain types of rooms, where, for example, to move on, you need to remove an obstacle from the path.

A: Is the mod compatible with other mods for new challenges from the Steam Workshop?
B: The mod does not conflict with other mods for new challenges from the Steam Workshop and works smoothly with them.