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local dust_new_entrie_example ={
["dust_agent_unit_nyletoth"] = {art_set = "dust_art_set_nyletoth", agent_type = "champion", generic = false},
["str_gutrot"] = {art_set = "str_gutrot", agent_type = "champion", generic = false}
}
if (type(dust_convert_character_details) == "table") then
for n = 1, #dust_new_entrie_example do
table.insert(dust_convert_character_details, dust_new_entrie_example[n])
end
end
something like above will add the new entries into the table it would mean that you would require this main mod and have not test it but it either should work or only require a first tick callback to function
If you want me to help you better I recommend you join the modding den discord and we talk there
So how would I go about adding new lords/hero's from different mods without overwriting each other and the base lords/hero's?