Rivals of Aether

Rivals of Aether

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REWORKED MX
   
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3.661 MB
14 Jan @ 11:31am
18 Jan @ 12:08pm
6 Change Notes ( view )

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REWORKED MX

Description
This is a mod that changes a lot of aspects about MX and tries to rebalance them.

This mod was made upon the COMPETITIVE MX Mod by Jamie™

Which was also made based on the ORIGINAL MX Mod by qwerty

check them out!

Changes (THEY ARE ALL SUBJECT TO CHANGE)

  • Armor is GONE
    MX is already a heavy character with relatively fast attacks with decent range for a heavy, with high resistance to knockback and an extra life, he does not need the passive armor.

  • The extra stock damage starts off at 280%
    At first this may seem like a severe number, but considering how broken another opportunity is, it is only fair, and after some testing, even if starting at 280%, the enemy still needs to put a bit of effort for finishing off MX.

  • His speed has been reduced, because the original version of MX feels like a bird flying through the stage with how big he is, making it very easy for him to zone off and have good control over the air.

  • He is slighty more heavy, he will fall to the ground faster but this does not affect hitstun or knockback gravity.


    Changes to attacks

  • FTILT
    Adjusted the angle and a bit the knockback, it should now send foes more vertically, the hitbox is also smaller now.

  • FAIR
    Made the spike hitbox smaller, and LOWERED THE ♥♥♥♥♥♥♥ VOLUME OF THE SOUND

  • FSPECIAL
    Faster horizontal speed, adjusted knockback and damage, knocking enemies along you should feel more consistent now instead of passing right through them, however the knockback does not scale with damage and is always fixed. And to make up for the lack of armor and prevent heavy zoning, the charge hitbox destroys projectiles and the hitbox itself has high priority.

  • FSTRONG
    Execute at 200%, let's be real at that point they're already dead to any other MX attack.

  • DSPECIAL
    Deals 1 damage but now stuns briefly just like in pillar chase 2 omg

  • NAIR
    Made the Hitbox more consistent and now has less knockback

  • DASH ATTACK
    No longer lunges forward, MX now stops right as you press the button, also lowered the knockback scaling

  • NSPECIAL
    Less knockback.





Popular Discussions View All (1)
1
25 Feb @ 5:34pm
REWORKED MX Concept Patch Notes
2011x
19 Comments
Thefanman634 13 Jun @ 1:21am 
is it me, or do we need a pillar chase 2 springtrap too? i have the urge to chuck an axe at sonic's head. (nothing personal, trust)
<color=#FFFF00>Spiritrain 11 Jun @ 2:07pm 
thanks was looking for a non op vers so that i could play with my friends also any and all ppl saying mx is balanced are idiots or trolls cus the first sentence in mx is warning this char is op
The_Dooms 28 Apr @ 2:38pm 
If the sound could be rebalanced as well, that'd be awesome.
Destro103 28 Apr @ 2:14pm 
The sound for crushing, like with down and up special, are way too loud. If that can be fixed, this would be so much better.
Fancy Suit 11 Feb @ 11:40am 
proof of permission?
Dummy 24 Jan @ 8:51am 
MX is balanced, never change him 1 Star!!!!
2011x 18 Jan @ 1:51pm 
Wow that was quick. Thank you so much!

Also, to put my input on the second chance mechanic, I think it's fine the way it is. Workshop characters (and by default, competent players) will have an easier time dealing with it than base game CPUs. If you really want to lower or raise his HP, 250 should be the lowest and 300 should be the highest in my opinion.

But again, thank you for fixing the dash attack. :sans:
Sahn Uzal  [author] 18 Jan @ 12:12pm 
The dash attack should be fixed now, it now has a bit of a dash but it's not that noticeable, and specially it should in theory now stop dashing backwards, as for the extra life damage i still don't know if it should be lowered, after all an extra life still feels kinda broken and unfair to play against, and as for the characters, i played with the vanilla roster and even with 280 damage they still need to put a bit of effort into killing MX, i don't know how many workshop characters can truuly get the easy kill on MX, and yes i am aware that people can just camp where MX is going to land
2011x 18 Jan @ 9:40am 
I think reverting MX's dash attack to lunge forward again is a good idea. It genuinely feels so clunky and bad now, sometimes moving back instead somehow? Everything else is fine though.
Sahn Uzal  [author] 17 Jan @ 7:59pm 
how do i pin a comment