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Gameplay: General
Tags: Items
File Size
Posted
Updated
935.579 KB
16 Jan @ 3:39pm
18 Jan @ 4:42am
3 Change Notes ( view )

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Drugs - Evolved

In 1 collection by Mighty Drakeny
Made by Drakeny
8 items
Description
Drugs! - Evolved
This is a requested modification/extension of the base "Drugs!" mod.
This mod introduces a set of 13 performance boosting drugs masterfully crafted to bring out your best.

Features

  • 13 Unique Drugs: Each tailored to boost a specific attribute PERMANENTLY:
    • Bulkadrol E+: Boost your Strength and feel unstoppable.
    • Endurafix E+: Increase your Endurance to outlast any challenge.
    • Flexine E+: Sharpen your Dexterity for unparalleled precision.
    • Focusol E+: Amplify your Perception to stay one step ahead.
    • Cognivance E+: Elevate your Intelligence for smarter plays.
    • Willastrol E+: Fortify your Willpower to resist adversity.
    • Thaumidrin E+: Empower your Magic for devastating spells.
    • Allurix E+: Enhance your Charisma to charm your way to success.
    • Hastirin E+: Supercharge your Speed to move like the wind.

    • Vitalor E+: Enhance your Life for unmatched durability.
    • Arcanex E+: Boost your Mana to fuel endless spells.
    • Enerzene E+: Recharge your Vigor to keep pushing forward.
    • Luckyne E+: Amplify your Luck to seize every opportunity.

Customization
Rarity and pricing can be altered by editing SourceDataDrugs.xlsx in the mod folder, fields "chance" and "value" on the ThingV sheet.
Updates to the mod will reset this file so be aware.

Notes
  • Where to find drugs? Ask your local drug dealer.
  • Safe to install on existing save games.
  • Can be used along with the base "Drugs!" mod.




Check out my other mods!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3401680526

If you like my work
[ko-fi.com]
9 Comments
Ultimas Prime 23 Jan @ 9:25pm 
I love the mod, but can you do one for feat points as well? I really wish there was a way to feasibly get feat points for decent genes on your followers without breeding new ones or cheating.
Mighty Drakeny  [author] 23 Jan @ 8:50am 
@hmmmm, i haven't looked at it, but it is what i've assumed it is looking at other items in the sourcesheet. But it also is the level need with the related skill to craft the item if it is craftable
hmmmm 23 Jan @ 5:03am 
Oh, I see. And the LV is the level of Nefia that in can appear in? Thanks for the reply by the way!
Mighty Drakeny  [author] 23 Jan @ 4:51am 
@hmmmm i'm gonna go out of memory here, been a while since i'd looked at this, but the drop chance is "weighted", whenever the game spawns a "drop" it sums all chances within the drop table and rolls against that
hmmmm 22 Jan @ 5:30pm 
What does the '30' actually represent in chance? 30 out of so many kills or a % chance in dungeons at a certain level?
Mighty Drakeny  [author] 18 Jan @ 4:09am 
@v.g.boy you see, that's a problem that happen when i just keep making mods instead of playing the game lol... are they really that easy to drop? ... oh god, i may have misinterpreted how the drop chance works
V.G.Boy 17 Jan @ 7:37pm 
I really like this and the original Drugs!. They both feel like things that would naturally be in a game like Elin, but I think they're worth a little too much gold for something that can spawn in even the lowest-level caves. Like, shipping just one of these can jump you up to 8,000G right at the start of the game, which is... a little nuts.
Dragonfabri 17 Jan @ 4:31am 
Doing the work of gods, thank you so much!
OttersHoldHands 16 Jan @ 8:41pm 
Do they taste like candy?