Brick Rigs

Brick Rigs

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Unsaved Creation Jan 17, 2025, 12:07:30 AM
   
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16 Jan @ 11:12pm
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Unsaved Creation Jan 17, 2025, 12:07:30 AM

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opportunities of time vouchsafed by heaven and advantages of situation afforded by the earth are not equal to the union arising from the accord of man
11 Comments
Crimson_Axolotl 20 Jan @ 9:22am 
Doesnt seem to work the way I do it. Can you upload an example to demonstrate this?
erasemint  [author] 19 Jan @ 4:33pm 
yeah as long as they dont touch anything moving (adjacent actuator law)
Crimson_Axolotl 19 Jan @ 5:09am 
So I need to make a cluster of two of those for each axis ( X, Y and Z), correct? Can I just put them next to each other?
AndruxxA 19 Jan @ 2:31am 
look how they massacred my boy
erasemint  [author] 18 Jan @ 4:54pm 
you'll have to put that and two more of those for each axis, or just roll and pitch if you already have yaw
Crimson_Axolotl 18 Jan @ 4:27pm 
How exactly does that work? do I just use the force generators and put this in, instead of the Axis Lock?
Crimson_Axolotl 18 Jan @ 4:24pm 
Thank you, Ill look into it. My first design already was pretty tall but if I need a bigger machine, so be it.
erasemint  [author] 18 Jan @ 4:02pm 
to replace the axis locks, you might have to make the mech bigger though
Crimson_Axolotl 18 Jan @ 1:39pm 
As I have no other means of communication, this is how I'll go about it. I would like to know if you could help me with something. I am trying to use the force generation system of the Tear for an omnidirectional moving mech. Currently, they are axis locked and use the basic force generators or thrusters. However, Axis arent strong enough and they tip over after some time. And having all directions to move into would be an advantage. If by chance you could help me here, I would appreciate it.