RimWorld

RimWorld

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Caveworld Flora Unleashed
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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24.824 MB
17 Jan @ 2:56am
11 Jul @ 7:21am
10 Change Notes ( view )

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Caveworld Flora Unleashed

In 1 collection by cyanobot
Maintained by Cyanobot
4 items
Description


I am taking over this project from Fluffysminion with her permission as she is not really modding at the moment. Re-uploading allows me to push updates without needing to involve her.




This mod adds a whole host of fungi to caves, which can provide food, medicine, beauty... or they might just be a nuisance. Glowing mushrooms will light up the dark places of the Rim, and can be cultivated to perform most of the functions of sun-loving green plants. You'll never need to see the sky again.

Caveworld Flora Unleashed is originally by Rikiki and has passed through a number of hands at this point. Other versions include:

For an (incomplete) analysis of the differences between these mods, see discussion thread here.



Shimmershroom
Grow days: 10
Yield: 5 raw shimmershroom
Beauty: 5
Delicious when raw - no "raw food" thought, gives a small amount of Recreation and a +5 mood boost
With Vanilla Brewing Expanded or VGP Garden Drinks, can be made into Shimmersmoothie

Shimmersmoothie
A "juice" that grants additional Recreation compared to raw shimmershroom

Glowbulb
Grow days: 14
Yield: 10 raw glowbulb
Beauty: 2
Basic food crop

Greyfields
Grow days: 14
Yield: 8 raw greyfields
Beauty: 2
Okay food crop, and can be fermented into mushroom wine in a mushroom fermenting barrel

Mushroom wine
Alcoholic beverage, a little stronger than vanilla Beer

Royal bracket
Grow days: 30
Yield: 23 raw royal bracket
Beauty: 10
Slow-growing food crop, somewhat ornamental
With Vanilla Cooking Expanded can be made into Royal Sauce

Royal Sauce
Condiment
10 raw royal bracket -> 10 royal sauce
+3 mood, +2% Sight, +2% Movement

Gleamcap
Grow days: 24
Yield: 1 gleamcap salve
Beauty: 4
Source of gleamcap salve, a potent alternative to herbal medicine, and gleamcapsules, a non-addictive painkiller.
The mushrooms emit gleamcap smoke, a natural sedative. +8 mood but reduced consciousness. Builds up over time. Extended exposure can cause unconsciousness, leading to eventual death by starvation if not rescued.

Gleamcap salve
Potency: 0.6 (herbal medicine = 0.6, medicine = 1.0)
Max tend quality: 100% (herbal medicine = 70%, medicine = 100%)
2 gleamcap salve and 3 cloth can be made into Medicine

Gleamcapsules
Cost: 2 gleamcap salve
Pain x10%, lasts about a day



  • Toggle to remove mushroom fermenting barrel if using processor framework
  • Toggle to remove Ideology's fungal gravel
  • Mushroom generation on map generation (instead of needing to wait for them to grow)



Safe to add to existing saves
NOT safe to REMOVE from existing saves

If you have Biomes! Caverns you do not need this mod, and I would not recommend trying to run both at once.
Popular Discussions View All (1)
0
7 Feb @ 7:59am
PINNED: The different versions of this mod
cyanobot
62 Comments
cyanobot  [author] 11 Jul @ 7:21am 
@Dizzy
Fixed, thanks!
Dizzy 11 Jul @ 6:09am 
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Dizzy 11 Jul @ 6:07am 
Hey, just a heads up, the VEF cooking patch throws an error thanks to their namespace changes for 1.6. VanillaCookingExpanded.Thought_Hediff needs to be replaced with VEF.Cooking.Thought_Hediff.
cyanobot  [author] 5 Jul @ 1:45pm 
@Shinoskay
The domestic mycelium terrain is farmed like any other farm. Higher maintenance but you get a higher maximum yield because you can plant them more densely, and you have control over which kind of mushrooms you plant. Foraging is definitely lower maintenance.
Shinoskay 5 Jul @ 1:39pm 
that is what I needed.

Will the domestic mycelium blocks also allow 'fruiting bodies' to self propogate or do they work like domestic produce otherwise does?

I like that the mushrooms will spread themselves, low maintainence food is good. if planting my own loses that... I'll just leave the wild, red, tiles.
cyanobot  [author] 3 Jul @ 8:04am 
@Shinoskay
If by "mycelium terrain" you mean the red tendrilly stuff that mushrooms grow on :
It's a "plant". It's what mushroom fruiting bodies grow from. The mycelium is the bit that is needed for the mushrooms to survive and continue to grow. While the mycelium is alive, fruiting bodies (the mushrooms themselves) are periodically generated around them.

It is harmless, it can be harvested itself for mycelium blocks (animal feed/used for building mushroom farms), but if you harvest it then any attached mushrooms will die.

If that's not what you meant, please clarify.

And yeah, I know the documentation is lacking, I will someday get round to writing up a more detailed description. But today is not that day.
Shinoskay 2 Jul @ 10:53pm 
I'm trying to learn what mycelium terrain does. I made roofing and now mushrooms are spawning around the hills around where I set up a base and mycelium is spawning... it seems harmless but I want to find where to read about it.
Scentese 22 Jun @ 10:02pm 
It would be great if this could get integrated to Vanilla Plants Expanded - Mushrooms
zachatack24 14 Jun @ 6:18pm 
you rock!
boop 8 Apr @ 9:33am 
@cyanobot Thanks for helping me look at it, much appreciated!