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function: refreshContainer -- file: ISInventoryPane.lua line # 1455 | MOD: Inventory ReInvented
function: renderdetails -- file: ISInventoryPane.lua line # 1493 | MOD: Inventory ReInvented
function: renderdetails -- file: P4AlarmSyndrome.lua line # 275 | MOD: Alarm Syndrome
function: prerender -- file: ISInventoryPane.lua line # 1104 | MOD: Inventory ReInvented
(Also might have been a thing in B41, or at least the 'stop alarm' right-click context menu worked on a stack containing a ringing alarm.)
I was able to reproduce it. It seems to behave strangely when equipped with gloves and the watch is worn on the right wrist. This is because I did not notice that the Equipment UI shows a special display only for the right hand. Please give us a little time to fix this, and we will consider how to counteract the problem.
Thanks for the bug report, it is very possible that there is some bug in this mod since it is implemented separately for compatibility to Equipment UI. I can't reproduce it as long as I equip the glove or turn on/off the alarm normally, is there any procedure that can cause this to happen? Any detailed information would be appreciated.
And thank you for your work, I'm enjoying your content :)