Timberborn

Timberborn

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Unlimited District Range (for Builders) [U6 + U7 ✅]
   
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17 Jan @ 11:49pm
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Unlimited District Range (for Builders) [U6 + U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Description
Tired of making road to nowhere just so your builders can start building something? This mod increases the distance so you don't have to do that anymore.

This mod increases the default range of 10 to 500 so it should generally cover the usual map. If you somehow have some bigger map, just build another district or something.

You can also use Configurable Building Range to configure it by yourself.

Mod source code and donation: https://github.com/datvm/TimberbornMods
22 Comments
Luke ✞ Jesus Saves ✞  [author] 20 May @ 7:42pm 
The highly requested feature is now available at Configurable Building Range . You can also replace this mod with that mod and it gives you the ability to choose exactly how far your District Range can go.
hatim.kapadia2030 19 May @ 11:02am 
Hello,
Thank you for the mod. Not sure if you take requests, but would you be able to make one to configure the work area for the wood, metal, farms, etc.
Nibbles 17 May @ 12:43pm 
sorry i recently updated to patch 7 and an old mod i used had builder range and district range separated, i assumed this only touched builder range since the description seemed to focus on builder. but after using this mod for a while it does do both. sorry for the confusion. thanks for the work on the mod :D
Luke ✞ Jesus Saves ✞  [author] 17 May @ 9:31am 
What is "district influence range"? Doesn't this mod already increase that (i.e that's what the builders are using)
Nibbles 17 May @ 4:33am 
i care about the builders using roads too, but i like the idea of them opting in for the best route. if a zipline or tubeway is faster then take that, otherwise stick to the road and break off at the closest point to the build project. it only matters in an aesthetics sense, i dont want my builders running thru farm fields or foresty patches to reach a building site if theres a perfectly fine road that they could of taken just to keep traffic in an orderly way but it doesnt matter function wise, i appreciate your work on this mod tho. would you be interested in expanding it or making another one for district influence range?
Luke ✞ Jesus Saves ✞  [author] 12 May @ 1:59pm 
IIRC Builders don't care about roads. Why does it matter btw? It will always find the fastest way to get there, so Zipline or Tubeway will be used if applicable.
SqL ツ 12 May @ 1:45pm 
Question: Will my beavers still prefer to walk on the roads I place? Or will they just cut straight to the building area w/o caring about roads at all?
Luke ✞ Jesus Saves ✞  [author] 9 Apr @ 2:46pm 
Sorry that's Steam issue and nothing I can do about it. Try using the Verifying game files feature I think.
Hideo Kuze 9 Apr @ 1:36pm 
I subscribed to the mod but nothing is downloading
Who Asked 29 Mar @ 5:49pm 
figured it out, didnt download harmony even tho i clicked it