The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Deep Wounds Armor Penetration
   
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12 Nov, 2014 @ 9:38pm
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Deep Wounds Armor Penetration

Description
First mod for Skyrim so I'm expecting something to go wrong, please post in the comments any bugs.
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So basically I thought that it was kind of unfair to Two-Handed players who favor the sword that they only get a crappy additional critical strike chance while those who fancy using hammers get a whopping armor penetration perk. Hammers are already pretty strong in the first place, but they're REALLY strong with the leveled up Skull Crusher.

What I've done is I've halved the Critical Chance, and put a weaker version of SkullCrusher's armor penetration in on Deep Wounds;

Perk level 1 of Deep Wounds is now:
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Attacks with greatswords have a 5% chance of doing critical damage, and ignore 20% of armor.
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Perk level 2 of Deep Wounds is now:
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Attacks with greatswords have a 10% chance of doing more critical damage and ignore 40% of armor.
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Perk level 3 of Deep Wounds is now:
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Attacks with greatswords have a 15% chance of doing even more critical damage and ignore 65% of armor.
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My goal here is to try to make Deep Wounds balanced with Skull Crusher, so beware that the values for Deep Wounds may change in the future, but at the moment it seems to be working pretty well. Regardless, I do think I've sort of made it a little too strong.

Please leave some criticsms in the comments and ideas for the mod.

Note: Currently I have no plans to change the values relating to Limb Splitter.
10 Comments
greenly 3 Oct, 2016 @ 3:08pm 
@torkkar lmao wat, you've been hit with a mace before? thats hard to believe lol
the hot dog strangler  [author] 12 Apr, 2015 @ 2:01pm 
Meh.
I don't even play Skyrim anymore, back to Morrowind master race.
Torkkar 12 Apr, 2015 @ 1:56pm 
ok 1 Hammers SHOULD have armor pen have you EVER been in a suit of Metal armor and HIT by a mace? I have it 1 Hurts like HELL 2 Brakes the armor EVERY time so this mod should Replace the critical chance with a Bleed effect While the Critical should go to the Axes cause yeah a Hammer with a Blade is Pritty Critical.
Sam Suphit 13 Nov, 2014 @ 1:04pm 
thanks bro,ur welcome! ;)
the hot dog strangler  [author] 13 Nov, 2014 @ 1:00pm 
Sam,
That's good advice, thanks. I'll try to upload some pictures and update the description.
the hot dog strangler  [author] 13 Nov, 2014 @ 12:59pm 
Sim,
Yeah I'm thinking of decreasing the armor pen a bit, coupled with the critical chance, it seems STRONGER than the Skull Crusher, and what I'm trying to do here is figure out a way to make them both balanced.

I'm not really sure about War Axes poison perk yet, I might not touch that.
Sam Suphit 13 Nov, 2014 @ 9:48am 
hi, yes, I can do a mod is not clear louse a beginner, yes I know it "s as may apply, but mostly, put pics and description more clear, you will see that it will be better, I do novice and am not even all my mods are not here, this is a friendly advice, good luck, ty :)
Simon The Senpai 13 Nov, 2014 @ 7:07am 
Thought about stats, for better balance, I forgot what the standard crit chance is and/if how it scales, but lets say start with low crit and like 10 - 15 percent armor penetration? :)
the hot dog strangler  [author] 13 Nov, 2014 @ 1:02am 
This is a video game.
Obviously the mod isn't really for someone wanting realism.

I did test it, it seems to be working out fine.
balloran 12 Nov, 2014 @ 11:22pm 
um... Warhammers irl punch through armor better than a 2-handed sword... i wish the game has Lochaber Axes and Lucern Hammers!
did you test the combo you chose, as in start at 10% crit 10% armor, etc? just curious.