Conquest of Elysium 5

Conquest of Elysium 5

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Imperial Elysium
   
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File Size
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1.665 MB
18 Jan @ 10:19am
1 Jun @ 3:05am
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Imperial Elysium

In 3 collections by Vorochi
Vorochi Warhammer 40k Mods
17 items
Vorochi Warhammer Mods (Music versions)
11 items
Vorochi Multiplayer 40k Mods
11 items
Description
Search Tags: Warhammer 40k, Horus Heresy, Imperium of Mankind, Imperial Guard, Adeptus Mechanicus, Mechanicum of Mars, Astra Militarum, Empire

The local forces of Elysium have long been cut off from the Imperium, with all records of their involvement having been dashed in the millennia since its colonization. Whether it ever truly felt the Emperor's light is yet unknown. Now, their forces balk at the returning Imperial armies, PDF soldiery turning against Guardsmen and traitors alike. Even the local Mechanicum sect has proven belligerent, deploying their mechanical horrors against those that the Magos of Elysium sees as threats to their power.

Trouble yet stirs in Elysium, as many powers have set their gaze upon this poorly-maintained backwater. Whether it will return to the light of the Emperor, or be devoured by the many dark fates of this galaxy, remains to be seen.

To-Do:
- Governor to replace the King/Emperor
- Find and replace all remaining neutral casters
- New sprites for cities and towns (Hive Cities!)
- Wandering armies
- Replacements for animals and other non-Kingdom neutrals

Though nobody in particular asked, I recently opened a Ko-Fi account- in case anyone wants to financially support my work, or to commission sprites and the like for their own projects:
https://ko-fi.com/vorochi

Discord server for this mod pack, intended for community discussion, multiplayer game hosting, as well as general news updates about the mods:
https://discord.gg/fE6sF89n44
10 Comments
Vorochi  [author] 26 Jul @ 12:19pm 
I wish you luck with the mods!
cubbywubster 26 Jul @ 4:37am 
OK!! THE DAY HAS COME! I'm giddy with delight to give these a try! expect a generous review!!!
Vorochi  [author] 6 Jul @ 9:49pm 
I hope you enjoy the game, then! These mods won’t be going anywhere in the meantime.
cubbywubster 6 Jul @ 5:53pm 
lmao thats amazing. awesome. ill check these out. I just got Elysium, but thats so fun. thank you for making these. I definitely need more time with the base game first but I hope i can come back to these.
Vorochi  [author] 6 Jul @ 2:10pm 
It does, notably, make starting a game take a while longer, as the game needs to load all the replacements. That part is just inevitable, not something I can fix, but is something to keep in mind.
Vorochi  [author] 6 Jul @ 2:09pm 
Imperial Elysium is just one among the variety of mods. It specifically replaces the vanilla Empire neutrals- think the swordsmen and knights and such that guard cities and other settlements- with feudal Imperial Guard and Mechanicum units. It also replaces brigands and bandits and such with Chaos Cultists.
cubbywubster 6 Jul @ 1:45pm 
sorry - im an old man and havent downloaded mods from steam before. shocking, i know. so like, what is this? Im assuming this is like, just a big mod pack that includes your other mods that each add their own thing, for example the tyranids and then i saw Cadia too i think, Is the Imperial Elysium just one supermod to get all the mods? one mod to rule them all? Or am I interpreting this all incorrectly, and Imperial Elysium is just one of the variety of mods you offer?
Vorochi  [author] 20 Jan @ 8:37am 
Should be fixed now, as I was able to start a few games without my citadel being taken
Vorochi  [author] 20 Jan @ 8:16am 
There’s a couple bugs I’ve already noticed and need to fix. Regrettably, I came down with flu immediately after uploading it, and haven’t been well enough to do much work.
nab1801 19 Jan @ 11:17pm 
Something about this mod means your mechinicum of mars mod starts without its citadel.